DillMoon Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (5, -21, D:1) a bat corpse (skeletalised by now) (6, -3, D:1) a +0 sling (8, 5, D:1) a +0 club (9, 4, D:1) a hobgoblin skeleton (13, -31, D:1) a +0 dagger a goblin skeleton (21, 4, D:1) a +0 whip 2 stones (21, 6, D:1) a frilled lizard corpse (skeletalised by now) (28, -32, D:1) a rat skeleton (30, -33, D:1) a hobgoblin skeleton (35, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, -28, D:1) a +0 scale mail (36, -5, D:1) a +0 whip 2 stones (39, -33, D:1) a hobgoblin corpse (skeletalised by now) (39, -26, D:1) a +0 club a gnoll skeleton (42, -20, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) 12 gold pieces (1, -2, D:2) 12 gold pieces (3, -1, D:2) 10 gold pieces (9, 9, D:2) the +6 sling of Sharkskin {heavy, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It can be maximally enchanted to +9. (unseen) (22, 8, D:2) 16 gold pieces (23, 6, D:2) a jackal corpse (24, 7, D:2) a jackal corpse (25, 10, D:2) a +0 leather armour (30, 23, D:2) a parchment of Rending Blade (33, 2, D:2) a +0 whip