DillMoon Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (10, -12, D:1) a hobgoblin corpse (skeletalised by now) (12, -5, D:1) a +0 long sword (13, 2, D:1) a quokka corpse (skeletalised by now) (17, 10, D:1) a bat skeleton (17, 12, D:1) a +0 ring mail (20, 4, D:1) a ball python skeleton (27, -17, D:1) a +0 club (27, -15, D:1) a bat corpse (skeletalised by now) (30, 11, D:1) a +0 short sword 5 stones a kobold skeleton (33, 16, D:1) a +0 club (39, -14, D:1) a +0 pair of boots (39, -8, D:1) a bat skeleton (43, -12, D:1) a +0 leather armour (43, 1, D:1) a ball python skeleton (46, -5, D:1) a quokka skeleton (56, 0, D:1) a +0 buckler Level 2 of the Dungeon (5, 19, D:2) a +2 hammer of protection (unseen) (10, 9, D:2) a +0 mace (13, 2, D:2) a +0 trident (16, 47, D:2) a quill talisman (18, 3, D:2) a +0 sling (19, 4, D:2) a bat corpse (skeletalised by now) (20, 16, D:2) a +0 robe (20, 22, D:2) a +0 club (20, 26, D:2) an adder skeleton (22, 4, D:2) a +0 falchion (24, 11, D:2) a +0 hand axe (26, 30, D:2) a +0 club (26, 31, D:2) a jackal skeleton (34, -4, D:2) a +0 club a goblin corpse (skeletalised by now) (34, 6, D:2) a +0 whip 2 stones (41, 0, D:2) the +3 spear of Fear {freeze, rPois rF+ rN+ rCorr Str+4} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (44, 3, D:2) the +1 buckler of the Dull Zebra {rF+ Int+4 Stlth+} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 18, D:2) a +0 pair of gloves