DillMoon Level 1 of the Dungeon (0, 0, D:1) the inkwell talisman of Ygyker {+Inv Fly rN+} [inkwell talisman] +Inv: It lets you turn invisible. Fly: It grants you flight. rN+: It protects you from negative energy. (7, -12, D:1) the gnoll corpse of DillMoon (skeletalised by now) (7, 20, D:1) a rat skeleton (12, 14, D:1) a ball python skeleton (14, -1, D:1) a ball python corpse (skeletalised by now) (21, 22, D:1) a +0 ring mail (30, 16, D:1) a +0 robe (33, 29, D:1) a +0 dagger (35, 31, D:1) a +0 longbow (43, 9, D:1) a bat skeleton (44, 35, D:1) a +0 club (45, 3, D:1) a rat skeleton (46, 3, D:1) a hobgoblin skeleton (54, 15, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a potion of curing (3, 4, D:2) a ball python corpse (7, 8, D:2) a parchment of Lesser Beckoning (14, 2, D:2) a +0 robe (30, 1, D:2) a quokka corpse (32, 12, D:2) a +0 club