DillMoon Level 1 of the Dungeon (8, -18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (9, 1, D:1) a +0 dagger (12, -17, D:1) an orb of attunement (14, -2, D:1) a +0 pair of gloves (15, -12, D:1) a +0 dagger a goblin skeleton (16, -1, D:1) a +0 ring mail (16, 6, D:1) a +0 club (18, 0, D:1) a +0 club (19, -12, D:1) an orb of mayhem (28, -4, D:1) a +0 dagger (37, -27, D:1) a bat corpse (skeletalised by now) (41, -26, D:1) a +0 sling Level 2 of the Dungeon (7, -9, D:2) a ball python skeleton (9, -10, D:2) a +0 dagger (10, 0, D:2) a ball python corpse (skeletalised by now) (22, -17, D:2) a +0 ring mail (25, -24, D:2) a +0 rapier (26, 15, D:2) a rat corpse (skeletalised by now) (29, 15, D:2) a +0 club an orb of glass (30, 2, D:2) a hobgoblin skeleton (34, -6, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (5, -13, D:3) a +0 club (10, -13, D:3) a +1 whip of electrocution a gnoll corpse (skeletalised by now) (11, -12, D:3) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (15, -18, D:3) a +0 flail (15, -5, D:3) a +0 robe (15, -1, D:3) a rat skeleton (15, 1, D:3) a +0 robe a +0 dagger (16, 1, D:3) a +0 dagger (17, -4, D:3) a +0 chain mail (17, 0, D:3) a +0 robe a +0 dagger (17, 1, D:3) a +0 dagger (20, 3, D:3) a +0 dagger a +0 ring mail (22, 16, D:3) a rat skeleton (23, 5, D:3) a rat skeleton (23, 20, D:3) an inkwell talisman (34, 7, D:3) a +0 dagger (40, -9, D:3) 2 boomerangs a +0 hand axe (49, -20, D:3) an adder skeleton (49, 22, D:3) a +0 short sword a +0 ring mail (49, 30, D:3) a ball python corpse (skeletalised by now) (56, 31, D:3) a +0 pair of boots (58, -16, D:3) a +0 dagger a kobold skeleton (58, 17, D:3) a +0 giant spiked club (59, -13, D:3) an adder skeleton Level 4 of the Dungeon (1, 2, D:4) a +0 robe a +0 dagger a +0 scale mail a +0 trident an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (2, 2, D:4) a +0 club an orc corpse (skeletalised by now) (10, 11, D:4) a +0 hand axe an orc corpse (skeletalised by now) (14, 36, D:4) a +0 whip a +0 dagger a +0 robe (14, 37, D:4) a +0 whip a +0 leather armour (15, 46, D:4) a +0 leather armour (16, 21, D:4) a +0 spear a gnoll skeleton (18, 10, D:4) a +0 leather armour (18, 44, D:4) 5 boomerangs (19, 27, D:4) a +0 club (24, 5, D:4) a +0 dagger (25, 18, D:4) a +0 whip a +0 flail a kobold skeleton a gnoll skeleton (34, 19, D:4) the +2 ring mail "Hitetz" {rF++ rC+ Int-2 Dex+3} rF++: It greatly protects you from fire. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (36, 31, D:4) a +1 dire flail of draining a +0 leather armour the human skeleton of Edmund (43, 22, D:4) a +0 dagger a +0 leather armour the goblin skeleton of Ijyb (48, 9, D:4) a +0 flail a hobgoblin skeleton (49, 41, D:4) an adder skeleton (56, 39, D:4) a jackal skeleton a jackal skeleton (59, 48, D:4) a +0 spear a gnoll skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 falchion an orc corpse (skeletalised by now) (5, 2, D:5) a +0 robe a +0 dagger (8, 14, D:5) a +0 vampiric war axe (13, 4, D:5) a black bear skeleton (15, 1, D:5) a +0 sling (19, 37, D:5) a hound corpse (skeletalised by now) (29, 33, D:5) a +0 club a +0 club a gnoll skeleton (29, 34, D:5) a +0 flail a gnoll skeleton (34, 24, D:5) an adder skeleton (37, 39, D:5) a black bear corpse (skeletalised by now) (38, 1, D:5) an orb of energy (38, 24, D:5) a hound skeleton (41, 19, D:5) a +0 falchion (41, 20, D:5) a +0 short sword a +3 leather armour (42, 19, D:5) a hound corpse (skeletalised by now) (42, 20, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (52, 12, D:5) a +0 ring mail (60, 29, D:5) 5 poisoned darts Level 6 of the Dungeon (13, 19, D:6) a +0 sling (17, 20, D:6) a hound skeleton (18, 0, D:6) a steam dragon corpse (skeletalised by now) (23, 11, D:6) a +0 robe (26, 16, D:6) a +0 mace (26, 38, D:6) a +0 long sword (30, 19, D:6) a parchment of Teleport Other (49, 5, D:6) a +0 short sword (55, -7, D:6) a +0 partisan (55, 38, D:6) a +0 rapier (59, 20, D:6) a +0 hand axe (63, 22, D:6) a +0 shortbow (69, -6, D:6) an iguana corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) 3 poisoned darts (0, 19, D:7) 6 curare-tipped darts (4, 14, D:7) a +0 great sword a +0 robe (5, 14, D:7) a +0 dire flail a +0 robe (6, 14, D:7) a +2 long sword a +0 robe (14, 13, D:7) a +0 rapier (17, 49, D:7) a +0 ring mail (20, -2, D:7) a +0 whip of pain (20, 38, D:7) a +0 falchion a +0 leather armour an orc skeleton (22, 38, D:7) a +0 ring mail (23, -6, D:7) a +0 spear (24, -6, D:7) a +0 whip a gnoll corpse (skeletalised by now) (29, 9, D:7) a bullfrog skeleton (34, 3, D:7) a +0 hand axe (38, -2, D:7) a +0 whip a gnoll skeleton (38, -1, D:7) a +3 trident of entangling a +0 ring mail (39, -1, D:7) a +0 dagger a +0 robe a kobold skeleton (47, 7, D:7) a +0 sling (50, 12, D:7) a +0 flail a gnoll skeleton (51, 14, D:7) a +0 leather armour (51, 36, D:7) a rat skeleton (53, 30, D:7) a +0 orcbow (53, 37, D:7) a +0 dagger (54, 31, D:7) a +0 flail (54, 34, D:7) a +0 war axe Level 8 of the Dungeon [Shop] Wium's Firing Range the +3 sling of Eternal Harmony {flame, rF++ Will+ Str-5 Int-4} (462 gold) rF++: It greatly protects you from fire. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +0 triple crossbow (320 gold) 6 boomerangs (192 gold) 5 javelins (240 gold) 3 boomerangs (96 gold) a +2 heavy hand cannon (969 gold) 2 poisoned darts (19 gold) 3 boomerangs (96 gold) a +0 hand cannon (432 gold) 5 large rocks (120 gold) (0, 0, D:8) a +0 orcbow (3, 4, D:8) a +2 short sword of venom (6, 20, D:8) an eel talisman (12, -6, D:8) a +0 club a +0 whip a +0 dagger a +0 robe (13, -6, D:8) a +0 whip (14, -6, D:8) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (19, -13, D:8) a +0 long sword (33, 2, D:8) a yak skeleton (38, 8, D:8) a +0 dagger a +0 dagger a +0 dagger a +0 dagger a +0 club 4 stones a +0 short sword 3 poisoned darts a kobold skeleton a kobold skeleton (39, 9, D:8) a +0 dagger a curare-tipped dart (40, 8, D:8) a +0 short sword 8 poisoned darts a stone (41, 7, D:8) a stone (41, 8, D:8) a poisoned dart (42, 7, D:8) an atropa-tipped dart (42, 9, D:8) a stone (43, 7, D:8) a silver javelin (43, 8, D:8) a boomerang (44, 7, D:8) a stone (44, 8, D:8) a stone a stone a stone Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (7, -7, D:9) a +0 spear (8, -13, D:9) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (14, -17, D:9) a +0 club (14, -16, D:9) a +1 spear of venom a +2 ring mail of poison resistance a +0 kite shield (15, -16, D:9) a +0 spear a gnoll corpse (skeletalised by now) (16, 34, D:9) a +5 morningstar a +0 robe a +2 scimitar a +0 robe (17, -16, D:9) a +0 flail a +0 spear (17, 33, D:9) a +0 short sword a +0 leather armour a +0 whip a +0 dagger a +0 robe a +0 long sword a +0 robe an orc corpse (skeletalised by now) (18, 33, D:9) a +0 hand axe a +0 hand axe (19, 33, D:9) a +5 short sword a +0 robe a +0 flail a +0 robe (19, 34, D:9) a +3 hand axe of freezing a +0 robe (30, -3, D:9) a black bear skeleton a wyvern skeleton (36, -8, D:9) 2 large rocks (45, 39, D:9) a staff of conjuration (46, 17, D:9) a tengu skeleton (54, -11, D:9) a +0 dagger a +0 dagger a +0 robe (54, -10, D:9) a +0 dagger a +0 scale mail an orc skeleton (54, 42, D:9) 4 boomerangs (66, -11, D:9) a wyvern skeleton (66, 14, D:9) 4 boomerangs (66, 15, D:9) 2 boomerangs (67, 14, D:9) 6 boomerangs a kobold corpse (skeletalised by now) (67, 15, D:9) 8 boomerangs a kobold corpse (skeletalised by now) Level 10 of the Dungeon [Shop] Gozag's Platinum Reserve the storm talisman "Puba" {+Inv rF+ rN+} (15050 gold) [storm talisman] +Inv: It lets you turn invisible. rF+: It protects you from fire. rN+: It protects you from negative energy. the +1 cloak of a Gauntlet {rPois rC+ Int+3} (3400 gold) rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Duthru" {rN++ Str+6 Int+4} (6190 gold) [ring of strength] rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). the +1 leather armour of Lightning Storm {rElec rC- Will- Int+5 Stlth+} (2310 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 hand axe of Oozing Pus {sunder, rC- Int+5 Stlth+} (5630 gold) rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 hand axe "Sishod" {pain, rC+ Str-4 Stlth+} (2090 gold) rC+: It protects you from cold. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the inkwell talisman of Lugonu's Supremacy {rN+ Int+3 Dex+3} (4400 gold) [inkwell talisman] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the +2 dagger of the Glimmering Krait {devious, *Rage rCorr Dex+6} (3510 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the riddle talisman of the Several Youths {rElec Will- Str+3} (9900 gold) [riddle talisman] rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+3: It affects your strength (+3). the wellspring talisman of Sunlight {Harm Int-4 Stlth+} (1490 gold) [wellspring talisman] Harm: It increases damage dealt and taken. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. the ring of Keimn {rCorr Str+2 Dex+3} (3750 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the ring "Urioh" {rF+++ rC+ Will+ MP+9 Stlth-} (7320 gold) [ring of magical power] rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Stlth-: It makes you less stealthy. the +8 hand axe "Renuuref" {sunder, Bane rC+ Str+4 Dex+3} (7170 gold) Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +3 leather armour of Integrity {Regen+} (2400 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +9 mace "Qeohe" {concuss, Dex+3} (6130 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 whip of the Maze {antimagic, rElec rC+ Dex+2} (3770 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +5 whip "Moxut" {venom, Will+ rCorr Dex+4} (5460 gold) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the eel talisman of Oily Wonder {rF+ Int+3} (5850 gold) [eel talisman] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). the +0 ring mail "Cuxkirph" {*Silence Dex+3 Slay+3} (2430 gold) *Silence: It may silence you when you take damage. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the cold staff "Diloragg" {rC+ Str+6 Int-2 Forge Ice} (4600 gold) [staff of cold] rC+: It protects you from cold. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (0, 0, D:10) a staff of earth (1, 27, D:10) a +0 shortbow (2, -10, D:10) a +0 trident (3, -8, D:10) a +0 hand axe an orc corpse (skeletalised by now) (3, 24, D:10) a komodo dragon corpse (skeletalised by now) (13, -7, D:10) a +0 dagger (21, 5, D:10) a +0 dagger a +0 ring mail (23, -10, D:10) a +0 plate armour (23, -9, D:10) a +0 whip an orc skeleton (26, -2, D:10) a +0 halberd a +0 plate armour an orc skeleton (27, -7, D:10) a +0 club a +0 ring mail a +0 flail a +0 leather armour (28, -7, D:10) a +0 club a +0 leather armour (28, -3, D:10) a +0 dagger a +0 leather armour a +0 hand axe a +0 flail a +0 ring mail the +10 short sword of the Kookaburra {freeze, *Noise rC+ Int+3 Dex+3} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 chain mail a +0 arbalest a +0 mace a +0 chain mail a +0 hand axe a +0 chain mail a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) an orc skeleton an orc skeleton (29, -5, D:10) a +0 dagger a +0 leather armour (29, -4, D:10) a +0 club a +0 giant club an ogre corpse (skeletalised by now) (31, 29, D:10) a yak skeleton a yak skeleton (33, 3, D:10) a +0 trident (34, 2, D:10) a +0 hand axe a +0 dagger a +0 leather armour a +0 hand axe a +0 short sword 3 boomerangs a +0 ring mail a +0 short sword a +0 war axe a +0 flail a +0 arbalest a +0 plate armour an orc skeleton an orc skeleton an orc skeleton an orc skeleton (37, -8, D:10) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (41, 30, D:10) a troll corpse (skeletalised by now) (53, 25, D:10) a +0 robe Level 11 of the Dungeon (7, 16, D:11) a +0 flail (14, 24, D:11) a +0 orcbow (21, 11, D:11) an ice dragon skeleton (22, 12, D:11) 6 large rocks (22, 13, D:11) a yak skeleton (22, 14, D:11) a yak skeleton (23, 14, D:11) a +0 spear (25, 13, D:11) a yak skeleton (25, 14, D:11) a yak skeleton (27, 14, D:11) a +0 short sword a curare-tipped dart a kobold skeleton (28, 14, D:11) a +0 dagger a +0 short sword a curare-tipped dart a +0 dagger a +0 robe a kobold skeleton (28, 15, D:11) a +0 club a +0 buckler a kobold skeleton a tengu skeleton (29, 6, D:11) a +2 shortbow of draining (29, 14, D:11) a +0 whip 4 stones a kobold skeleton (29, 15, D:11) a +0 dagger a +0 robe a kobold skeleton (32, -6, D:11) 3 large rocks a cyclops skeleton (47, -1, D:11) a +0 hand axe (49, 13, D:11) a +0 leather armour (60, 22, D:11) a +0 orcbow a +0 orcbow a centaur corpse (skeletalised by now) (61, 22, D:11) a +0 shortbow (62, 21, D:11) a +0 shortbow a centaur corpse (skeletalised by now) (62, 22, D:11) a +0 orcbow a centaur corpse (skeletalised by now) (62, 23, D:11) a +0 shortbow a centaur corpse (skeletalised by now) Level 1 of the Orcish Mines [Shop] Bylihena's Book Boutique a parchment of Confusing Touch (158 gold) a parchment of Searing Ray (104 gold) a parchment of Swiftness (158 gold) a parchment of Volatile Blastmotes (158 gold) a parchment of Summon Mana Viper (331 gold) a parchment of Summon Ice Beast (158 gold) a parchment of Lehudib's Crystal Spear (752 gold) a parchment of Lesser Beckoning (104 gold) (0, 0, Orc:1) a +0 dagger a +0 robe (0, 1, Orc:1) a +0 dire flail a +0 plate armour (1, -1, Orc:1) 8 gold pieces a +0 short sword a +0 orcbow a +0 plate armour a +0 dagger a +0 robe (18, 10, Orc:1) a +0 giant club (20, 12, Orc:1) a +0 dire flail a +0 dire flail (21, -11, Orc:1) a +0 dagger 2 boomerangs a +0 short sword (21, -10, Orc:1) a +0 club (22, -12, Orc:1) a +0 arbalest (22, -11, Orc:1) a +2 dagger of venom a +0 robe (22, -10, Orc:1) a +0 hand axe Level 1 of the Lair of Beasts (2, 11, Lair:1) a water moccasin skeleton (5, 8, Lair:1) a komodo dragon skeleton (11, 36, Lair:1) a blink frog corpse (skeletalised by now) (11, 38, Lair:1) a blink frog corpse (skeletalised by now) (11, 39, Lair:1) a blink frog corpse (skeletalised by now) (17, 45, Lair:1) a +0 falchion (33, 19, Lair:1) a yak skeleton (34, 20, Lair:1) a yak skeleton (35, 19, Lair:1) a yak skeleton (36, 41, Lair:1) a komodo dragon skeleton (41, 40, Lair:1) a parchment of Hailstorm (45, -12, Lair:1) a +0 spear (52, 42, Lair:1) a wyvern corpse (skeletalised by now) (53, 41, Lair:1) a +0 chain mail