DillMoon Level 1 of the Dungeon [Shop] Niobraox's Distillery a potion of invisibility (96 gold) a potion of curing (unknown) (36 gold) a potion of lignification (36 gold) a potion of enlightenment (unknown) (60 gold) a potion of curing (unknown) (36 gold) 2 potions of might (96 gold) a potion of mutation (unknown) (96 gold) a potion of mutation (unknown) (96 gold) (0, 0, D:1) a +0 short sword (5, 17, D:1) a +0 spear (12, -30, D:1) a bat corpse (skeletalised by now) (13, -31, D:1) a frilled lizard corpse (skeletalised by now) (14, 17, D:1) a +0 mace (18, 16, D:1) a frilled lizard corpse (skeletalised by now) (21, -17, D:1) a bat skeleton (21, -16, D:1) 6 poisoned darts (23, -3, D:1) a +0 short sword 3 stones (23, 4, D:1) a +0 robe (27, -25, D:1) a +0 long sword (28, 25, D:1) a hobgoblin corpse (skeletalised by now) (29, 5, D:1) a +0 dagger (33, -11, D:1) a +0 short sword (38, 14, D:1) a jackal corpse (skeletalised by now) (39, 13, D:1) a jackal corpse (skeletalised by now) (39, 14, D:1) a +0 club a gnoll corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, 24, D:1) a human corpse (skeletalised by now) (43, 19, D:1) a human corpse (skeletalised by now) (43, 23, D:1) a human corpse (skeletalised by now) (43, 25, D:1) a human corpse (skeletalised by now) (44, 11, D:1) a +0 dagger (44, 20, D:1) a human corpse (skeletalised by now) (44, 22, D:1) a human corpse (skeletalised by now) (44, 23, D:1) a human corpse (skeletalised by now) (45, 23, D:1) a ball python corpse (skeletalised by now) (46, -4, D:1) 4 poisoned darts (50, 14, D:1) a human corpse (skeletalised by now) (50, 17, D:1) a +0 hand axe (50, 18, D:1) a +0 falchion (50, 19, D:1) a +0 spear (50, 21, D:1) a +0 dagger (50, 22, D:1) a +0 dagger (50, 23, D:1) a +0 mace (52, 13, D:1) a human corpse (skeletalised by now) (53, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (24, 21, D:2) a +0 club a goblin corpse (32, 3, D:2) a rat corpse (skeletalised by now) (33, 3, D:2) an adder corpse (skeletalised by now) (45, 16, D:2) the +2 pair of boots of Theory {Regen+ MP+7} Regen+: It increases your rate of health regeneration. MP+7: It affects your magic capacity (+7). It cannot be enchanted further.