DillMoon Level 1 of the Dungeon (4, 4, D:1) a rat corpse (skeletalised by now) (4, 6, D:1) a +0 club (5, 3, D:1) a +0 short sword (6, 8, D:1) a +0 whip (11, -2, D:1) 4 stones (14, -22, D:1) a +0 dagger a kobold corpse (skeletalised by now) (14, -21, D:1) a ball python corpse (skeletalised by now) (14, 10, D:1) a ball python skeleton (17, 6, D:1) a quokka skeleton (20, -14, D:1) a +0 whip (23, -18, D:1) a +0 whip (31, 0, D:1) a +0 dagger a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (32, 0, D:1) a rat skeleton (32, 1, D:1) a +0 dagger a kobold skeleton (34, -4, D:1) a +0 robe (35, -5, D:1) a +0 spear (41, 17, D:1) a rat corpse (skeletalised by now) (43, -4, D:1) a +0 robe (43, -1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (16, 12, D:2) a potion of mutation (18, 23, D:2) a +0 dagger a goblin corpse (19, 23, D:2) a +0 whip a +0 animal skin a +0 helmet a wand of flame (20) a quokka corpse (24, 15, D:2) a quokka corpse