Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Dimm the Conjurer (Octopode Conjurer) Turns: 1217, Time: 00:08:49 Health: 23/23 AC: 1 Str: 6 XL: 3 Next: 31% Magic: 4/6 EV: 12 Int: 22 God: Gold: 31 SH: 0 Dex: 10 Spells: 3/6 levels left rFire + . . d - +2 dagger (speed) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . e - +4 ring of slaying rCorr . o - ring of protection from fire SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 31 gold pieces. Inventory: Hand Weapons d - a +2 dagger of speed (weapon) i - a +0 short sword of protection Missiles b - 9 stones Jewellery e - a +4 ring of slaying (worn) o - a ring of protection from fire (worn) Scrolls c - a scroll labelled TUUZOT XUUC f - a scroll labelled XAV WESTROTT h - a scroll labelled CISUNY QUOCUMP k - a scroll labelled KEZEORIJEAWY l - a scroll labelled MUTHUT JUVEM m - a scroll labelled ZAURAPNESIJ n - a scroll labelled YSTROPTOAFI Potions a - a potion of magic g - 2 sapphire potions j - a lumpy ruby potion Skills: - Level 1.3 Fighting - Level 1.0 Short Blades - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.6 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! n - a scroll labelled YSTROPTOAFI As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. There is an open door here. Done exploring. Done exploring. There is a stone staircase leading down here. You can't go up here! You climb downwards. Found a small sapphire ring. There is a stone staircase leading up here. o - a ring of protection from fire There are no items here. o - a ring of protection from fire (worn) Found 3 flux baubles. Found a scroll labelled DINWEZ HEVUEC. Found a stone staircase leading down. An adder comes into view. There are no items here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! Welcome back, Dimm the Octopode Conjurer. Press ? for a list of commands and other information. You stop channelling your searing ray. Welcome back, Dimm the Octopode Conjurer. Press ? for a list of commands and other information. Unknown command. #.#######.###........##. ..................#####. #.#####.##....##.. #. # #..##.#####.. ##. ..####.###.# #. #<. .?.....###.# .. #.# .>....#....## .. .... #..0.....# ...... ###.@.##....##....... #!.#.###..###....... #..##..#..## ######## #.# ##.#..# #.. #.#... #. #.#.## # #.#.# #...# ##.## There are no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dimm the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 111 | D:1 | Reached skill level 1 in Fighting 346 | D:1 | Reached XP level 2. HP: 17/18 MP: 0/5 349 | D:1 | Learned a level 2 spell: Searing Ray 480 | D:1 | Reached skill level 1 in Short Blades 996 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Short Blades | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 5 Constrict || 1 Cast: Magic Dart || 39 Searing Ray || 5 Armour: Skin || 2 Dodge: Dodged || 5