Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 3572096805618939281 16 Dirtface213 the Conjurer (level 2, -3/17 HPs) Began as an Octopode Conjurer on Apr 30, 2025. Slain by a gnoll ... wielding a +2 halberd of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:39 (1341 turns). Dirtface213 the Conjurer (Octopode Conjurer) Turns: 1341, Time: 00:05:40 Health: -3/17 AC: 1 Str: 6 XL: 2 Next: 54% Magic: 0/5 EV: 12 Int: 20 God: Gold: 22 SH: 0 Dex: 16 Spells: 2/5 levels left rFire . . . b - +1 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . d - +6 ring of dexterity rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +1 dagger (weapon) Missiles c - a throwing net Jewellery d - a +6 ring of dexterity (left tentacle) Scrolls f - a scroll of vulnerability h - a scroll of fog Potions e - a potion of curing {unknown} g - a potion of attraction {unknown} j - a potion of brilliance {unknown} l - 2 potions of lignification {unknown} Skills: + Level 2.1 Dodging + Level 2.9 Stealth + Level 2.1 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a gnoll, wielding a +2 halberd of protection (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 halberd of protection (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) Magic courses through your body. The gnoll hits you from afar with a +2 halberd of protection! Ouch! That really hurt! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 halberd of protection (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll but does no damage. The gnoll is almost dead. The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll barely misses you. A gnoll comes into view. It is wielding a +0 halberd. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you from afar with a +2 halberd of protection! Ouch! That really hurt! You die... ####### #.....# #.....# #######.....## #.. .........>...# ... #########.##.#### .).. #.##..†.# ..... #@##.#####.#.[. #)##...#....... #.g..#.#....... #.##........... #.####......#.# #.# #...~~...# #.# ...~⌠~...# ###g##.##..~..#.# #....#. #.....# # You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 endoplasms A goblin (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats 3 kobolds A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dirtface213 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 374 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 377 | D:1 | Learned a level 2 spell: Searing Ray 1324 | D:2 | Noticed Natasha 1341 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic D:2: layout_basic, corexii_leaking_fountain, nrook_uturn, nicolae_elevator_lobby_plus, uniq_crazy_yiuf_cottage, uniq_natasha, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 3 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 20 Searing Ray || 4 Use: Scroll || 4 Potion || 1 Stab: Sleeping || 1 Armour: Skin || 8 Dodge: Dodged || 11