DocOc Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 6, D:1) a ball python corpse (skeletalised by now) (2, 2, D:1) 2 stones (6, 24, D:1) a +0 short sword a kobold skeleton (7, 6, D:1) 5 stones (8, -6, D:1) 6 stones (18, -20, D:1) a +0 whip (18, 15, D:1) a +0 leather armour (21, -20, D:1) a hobgoblin corpse (skeletalised by now) (23, -19, D:1) 6 stones (25, 19, D:1) a wellspring talisman (27, -8, D:1) a +0 dagger a goblin skeleton (38, -2, D:1) a jackal corpse (skeletalised by now) (38, -1, D:1) a ball python corpse (skeletalised by now) (40, -3, D:1) a jackal corpse (skeletalised by now) (41, 24, D:1) a +0 chain mail (50, -14, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard skeleton (0, 5, D:2) a staff of earth (5, 17, D:2) a +0 club a goblin corpse (skeletalised by now) (10, 2, D:2) a +0 club (21, -10, D:2) a ball python skeleton (21, 32, D:2) an adder skeleton (25, 9, D:2) a ball python skeleton (27, -11, D:2) a +0 robe (29, -14, D:2) a +0 whip (29, 21, D:2) a frilled lizard skeleton (33, -7, D:2) a jackal skeleton a jackal skeleton (34, -7, D:2) a +0 ring mail (39, -8, D:2) a medusa talisman (51, -4, D:2) a +0 whip (56, 18, D:2) a +0 short sword a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Teciext's General Store a +0 ring mail (44 gold) a +0 quarterstaff (55 gold) a potion of lignification (unknown) (33 gold) a +0 ring mail (44 gold) a wand of paralysis (4) (unknown) (105 gold) a +2 trident of distortion (227 gold) a staff of cold (unknown) (275 gold) a book of Movement (352 gold) a condenser vane (440 gold) (0, 0, D:3) an adder corpse (skeletalised by now) (4, 32, D:3) a +0 mace (8, 35, D:3) a +0 club (9, 35, D:3) a +0 club a +0 dagger a +0 dagger a +0 dagger a +0 animal skin a +0 club a +0 dagger a goblin skeleton (10, 35, D:3) a hobgoblin skeleton (11, 8, D:3) a +0 whip (18, 10, D:3) a +0 robe (20, 19, D:3) a +0 club a goblin skeleton (23, 32, D:3) the +0 leather armour of Emalech {-Tele rN+ SInv} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. SInv: It lets you see invisible. (24, -3, D:3) a +0 dagger (24, 27, D:3) a +0 dagger (25, 14, D:3) 3 stones (25, 27, D:3) a jackal skeleton a jackal skeleton (28, 39, D:3) 3 stones (36, 10, D:3) a +2 flail of holy wrath the human corpse of Terence (skeletalised by now) (42, 34, D:3) a +0 club (44, 33, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) the +6 war axe of Reasonable Defiance {heavy, rN+ Str+4 Dex-2} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (8, -6, D:4) the felid corpse of Natasha (13, 13, D:4) a +0 ring mail (14, -6, D:4) a +0 dagger (17, -14, D:4) a giant cockroach corpse (17, -12, D:4) a +0 giant club an ogre corpse (30, -14, D:4) a +0 morningstar (33, 9, D:4) a +0 dagger a goblin corpse (34, 15, D:4) a quokka corpse (34, 20, D:4) a +0 whip a +0 robe (35, 20, D:4) a +0 flail a gnoll corpse