Dungeon Crawl Stone Soup version 0.35-a0-683-g060c873c3b (webtiles) character file. Game seed: 9693766860048930891 37 DocRowdy the Ducker (level 3, 0/26 HPs) Began as a Demigod Wanderer on July 7, 2026. Slain by an ogre ... wielding a +0 giant club (26 damage) ... on level 2 of the Dungeon. The game lasted 00:08:18 (1240 turns). DocRowdy the Ducker (Demigod Wanderer) Turns: 1240, Time: 00:08:19 Health: 0/26 AC: 2 Str: 10 XL: 3 Next: 8% Magic: 6/6 EV: 12 Int: 21 God: Gold: 44 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . (100%) g - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... f - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 mace g - a +1 dagger of venom (weapon) h - a +0 long sword i - a +0 short sword Missiles b - 3 throwing nets (quivered) Armour c - a +0 leather armour d - a +0 robe (worn) Jewellery f - an amulet of the acrobat (worn) Scrolls I - a scroll of immolation h - a scroll of poison {unknown} r - a scroll of revelation Potions h - a potion of haste M - 2 potions of mutation Skills: - Level 1.0 Armour - Level 4.5 Dodging - Level 1.7 Stealth - Level 1.0 Spellcasting + Level 3.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 7% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You encounter a goblin. It is wielding a +0 dagger. You encounter an ogre and a rat. Things that are here: a +0 spear; an adder corpse You aren't carrying any items that you can evoke. Things that are here: a +0 spear; an adder corpse The goblin shouts! You hear a shout! The teleport trap disappears. The rat disappears! The rat leaves your sight. Throw: 4 throwing nets Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (70% to hit) You throw a throwing net. The throwing net hits the ogre. The ogre is caught in the net! The ogre struggles against the net. The ogre struggles against the net. You hit the ogre. The ogre is lightly wounded. The ogre struggles against the net. You hit the ogre. The ogre is poisoned. The ogre is lightly wounded. The ogre struggles against the net. You hit the ogre. The ogre is moderately wounded. The ogre struggles against the net. You hit the ogre. The ogre looks even sicker. The ogre is moderately wounded. The ogre struggles against the net. The net rips apart, and the ogre comes free! You hit the ogre but do no damage. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... # ### .# #... ###.# #.?..###... #....g...# #.......g# #.....##O# #..$r #@# #... #.# #.. #.# .. #.####### # #.......# ########.## #.........# ###.######..# #...##......## You could see an ogre (very poisoned) and a goblin. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:2) A quokka (D:1) 2 ball pythons 4 bats 4 kobolds 4 rats 21 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A bat (D:1) A goblin (D:1) 3 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DocRowdy the Demigod Wanderer began the quest for the Orb. 0 | D:1 | DocRowdy set off with the following items: a +0 dagger, 4 | throwing nets, a +0 leather armour, a potion of curing | {@q1}, a potion of lignification; and the following spell | memorised: Summon Small Mammal; and the following spells | available to memorise: Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 524 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 1167 | D:2 | Reached XP level 3. HP: 23/26 MP: 6/6 1170 | D:2 | Encountered an ogre 1240 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_rooms D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Summonings | 2 3 | 3.0 Armour | | 1.0 Dodging | | 4.5 Stealth | | 1.7 Spellcasting | | 1.0 Action || total ---------------------------++------- Attack: Normal || 75 Melee: Dagger || 69 Mace || 6 Throw: Throwing net || 1 Cast: Summon Small Mamm || 11 Drink: Curing || 1 Moonshine || 1 Lignification || 1 Read: Identify || 3 Revelation || 1 Stab: Sleeping || 5 Armour: None || 39 Robe || 33 Dodge: Dodged || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1240 | 1186 | 54 | 330 | 359 | 2 | 620.0 | Dungeon | 1240 | 1186 | 54 | 330 | 359 | 2 | 620.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 954 daAuts D:2: 286 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+