Dungeon Crawl Stone Soup version 0.35-a0-449-g293c6a0512 (webtiles) character file. Game seed: 10307741949231223461 4 DocSulfur the Vexing (level 1, 0/12 HPs) Began as a Kobold Hexslinger on June 4, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (195 turns). DocSulfur the Vexing (Kobold Hexslinger) Turns: 195, Time: 00:00:08 Health: 0/12 AC: 2 Str: 5 XL: 1 Next: 66% Magic: 2/2 EV: 14 Int: 14 God: Gold: 11 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles c - 6 poisoned darts Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of silence {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Ranged Weapons + Level 2.5 Dodging + Level 1.1 Spellcasting + Level 3.0 Hexes + Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal barely misses you. The jackal misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal misses you. You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! The jackal bites you but does no damage. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal bites you. The jackal barely misses you. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet hits the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet completely misses the jackal. The sling bullet barely misses the jackal. The jackal bites you. You die... ..∩♣.....#..#.# #.# ∩∩♣♣♣....#..#.# #.# ♣♣♣♣...#.#.##.# #.# ♣♣..#.##.#....# #.# ...>..# ###### #.# #. #.# . #.# .. ######.#... ....@hh.... ######.##.. #.# . ..# ### You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) A ball python (D:1) A bat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DocSulfur the Kobold Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 76 | D:1 | Found a faded altar of an unknown god. 195 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, dreamdust_ecumenical_altar_grove Action || total ---------------------------++------- Fire: Sling || 11 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 197 | 197 | 0 | 0 | 171 | 1 | 197.0 | Dungeon | 197 | 197 | 0 | 0 | 171 | 1 | 197.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 197 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------