Dungeon Crawl Stone Soup version 0.34-a0-65-g4c23f74a62 (webtiles) character file. Game seed: 681242951769630761 7 DohobanKhin the Chucker (level 2, 22/22 HPs) Began as a Human Wanderer on May 21, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:04:12 (226 turns). DohobanKhin the Chucker (Human Wanderer) Turns: 226, Time: 00:04:12 Health: 22/22 AC: 0 Str: 13 XL: 2 Next: 0% Magic: 6/9 EV: 16 Int: 12 God: Gold: 8 SH: 0 Dex: 11 Spells: 1/5 levels left rFire x . . a - melded +0 club rCold . . . (offhand unavailable) rNeg . . . e - melded +0 leather armour rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... g - amulet of regeneration Stlth + (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: no passive effects @: scroll-form, weak-willed, jinxed A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, explore regen a: Begin Untransformation You were on level 1 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 club (melded) Missiles b - 3 javelins f - 2 curare-tipped darts Armour e - a +0 leather armour (melded) Jewellery g - an amulet of regeneration (worn) Scrolls c - a scroll of teleportation Potions d - a potion of heal wounds Talismans h - an inkwell talisman (active) Skills: * Level 2.2 Fighting * Level 4.1 Throwing * Level 2.0 Spellcasting + Level 1.0(2.0) Hexes * Level 1.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 12% N/A 19% 2 b - Ensorcelled Hibernat Hex/Ice 8% N/A 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regain HP and MP as you explore. Message History This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. b - a javelin b - 2 javelins (gained 1) You see here a +0 chain mail. f - a curare-tipped dart f - 2 curare-tipped darts (gained 1) b - 3 javelins (gained 1) A ball python comes into view. You see here an inkwell talisman. You can't go up here! h - an inkwell talisman Okay, then. You begin transforming. You continue transforming. x3 You turn into a walking scroll. Your +0 leather armour and +0 club meld into your body. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Magic restored. A quokka comes into view. Aiming: Ensorcelled Hibernation (safe; 22% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (chance to affect: 54%) The quokka looks drowsy... Casting: Jinxbite (safe; 19% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. Found 13 gold pieces. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The quokka wakes up again. A goblin comes into view. It is wielding a +0 dagger. Found a small ruby ring. The goblin shouts! The quokka misses you. The goblin moves out of view. You flutter at the quokka but do no damage. The quokka completely misses you. Welcome back, DohobanKhin the Human Wanderer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ............†.....# .......#..........# ######.#......)####### #.........#........ #.#...#.#.........# #.#.#.#.#.#.......# ######+#.#...#.+.......# .............#.#.......# .......;.###.#.#.......# =.$...r...........#..... ####.....##.#...#.#..... #.....g #.### #.....#. .. ####....# ## #..# . #..# .. You could see a quokka and a goblin. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DohobanKhin the Human Wanderer began the quest for the Orb. 0 | D:1 | DohobanKhin set off with the following items: a +0 club, 4 | javelins, a scroll of teleportation, a potion of heal | wounds, a +0 leather armour, 3 curare-tipped darts; and the | following spells available to memorise: Jinxbite, | Ensorcelled Hibernation. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 137 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 140 | D:1 | Learned a level 2 spell: Jinxbite 184 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 226 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic Action || total ---------------------------++------- Melee: Club || 10 Unarmed || 1 Throw: Javelin || 11 Dart || 9 Cast: Ensorcelled Hiber || 1 Jinxbite || 1 Armour: Leather armour || 7 Dodge: Dodged || 12 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 229 | 226 | 3 | 0 | 154 | 1 | 229.0 | Dungeon | 229 | 226 | 3 | 0 | 154 | 1 | 229.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 229 daAuts