Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Doorstop0 the Magician (Deep Elf Conjurer) Turns: 3561, Time: 00:15:11 Health: 32/32 AC: 3 Str: 4 XL: 6 Next: 55% Magic: 17/17 EV: 12 Int: 23 God: Gold: 180 SH: 0 Dex: 15 Spells: 7/18 levels left rFire + . . (50%) e - +0 halberd of Res Judicata {flame, rF+ rN+} rCold . . . (100%) [offhand occupied] rNeg + . . (50%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 180 gold pieces. Inventory: Hand Weapons e - the +0 halberd of Res Judicata (weapon) {flame, rF+ rN+} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. Armour a - a +0 robe (worn) c - a +0 helmet (worn) Magical Staves b - a staff of alchemy Jewellery d - a ring of wizardry (worn) Scrolls c - a scroll labelled LIPSAMN XIFAVI i - 2 scrolls of identify h - a scroll labelled ORYIT VUIPHA p - a scroll of poison d - a scroll labelled HECIJA YNUNT e - a scroll labelled FUREIHU NUOKK Potions g - a potion of magic b - a potion of brilliance f - a potion of moonshine j - a fizzy emerald potion Skills: + Level 2.8 Dodging - Level 2.4 Stealth + Level 6.8 Spellcasting + Level 6.3 Conjurations * Level 1.5 Translocations * Level 1.3 Alchemy You have 7 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 6% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 6% 4 Your spell library contains the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 44% 3-5/arc 1% 2 Hailstorm Conj/Ice 22% 3d7 2% 3 Call Canine Familiar Summ 7% N/A 10% 3 Inner Flame Hex/Fire 7% N/A 10% 3 Irradiate Conj/Alch 12% 3d15 17% 5 Summon Seismosaurus Egg Summ/Erth 7% N/A 30% 4 Detonation Catalyst Fire/Alch 11% 2d8 52% 5 Starburst Conj/Fire 11% 6d5 75% 6 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Uskayaw Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a +1 whip of draining. You see here a hobgoblin corpse. You now have enough gold to buy a parchment of Airstrike on D:1. You can access your shopping list by pressing '$'. You now have 143 gold pieces (gained 6). Things that are here: a +0 club; a gnoll corpse You see here a bat corpse. You see here an adder corpse. There is an open door, spattered with blood here. Found a robe. Found a spear. There is an open door here. j - a fizzy emerald potion You now have 156 gold pieces (gained 13). You now have 166 gold pieces (gained 10). There is an open door here. You see here a +0 club. There is a stone staircase leading down here. e - a scroll labelled FUREIHU NUOKK You now have 180 gold pieces (gained 14). You encounter a goblin. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 club; a goblin corpse i - 2 scrolls of identify (gained 1) Things that are here: a +0 club; a goblin corpse You see here a staff of alchemy. b - a staff of alchemy Done exploring. Done exploring. ############# ............##### ..#.#######.....####### .....########.........# ####.#........####.#### #....#..#.#.#.#.@#.#..# #.####.#.#..#.#.##.##)# #...........#.#.......# ####################### There are no monsters in sight! Vanquished Creatures 2 bombardier beetles (D:3) An orc priest (D:3) Jessica (D:3) An iguana (D:3) An orc wizard (D:3) Robin (D:2) 5 gnolls (D:3) 10 adders A ribbon worm (D:3) 9 orcs 8 endoplasms 9 hobgoblins 2 quokkas (D:3) 12 ball pythons 11 bats 3 frilled lizards 20 goblins 6 kobolds 3 rats 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doorstop0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 360 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 363 | D:1 | Learned a level 2 spell: Searing Ray 587 | D:1 | Found Vempabb's Book Emporium. 1185 | D:2 | Found a faded altar of an unknown god. 1465 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1473 | D:2 | Reached skill level 5 in Conjurations 1625 | D:2 | Encountered Robin 1647 | D:2 | Killed Robin 1648 | D:2 | Reached XP level 4. HP: 23/24 MP: 0/12 1653 | D:2 | Learned a level 4 spell: Fulminant Prism 1979 | D:2 | Reached skill level 5 in Spellcasting 2464 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/15 2563 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2678 | D:3 | Encountered Jessica 2681 | D:3 | Killed Jessica 2682 | D:3 | Reached skill level 1 in Translocations 2682 | D:3 | Reached skill level 1 in Alchemy 2682 | D:3 | Reached XP level 6. HP: 32/32 MP: 0/17 2906 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2926 | D:3 | Identified the +0 halberd of Res Judicata {flame, rF+ rN+} 3005 | D:3 | Found a hide-covered altar of Uskayaw. Illustrated notes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.8 Conjurations | 5 6 | 6.3 Translocations | 1 | 1.5 Alchemy | 1 | 1.3 Dodging | | 2.8 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 5 || 6 Melee: Short sword | 1 | 2 || 3 Halberd | | 3 || 3 Cast: Magic Dart | 79 | 73 || 152 Searing Ray | 2 | 12 || 14 Fulminant Prism | | 7 || 7 Iskenderun's Myst | | 2 || 2 Read: Poison | 1 | || 1 Identify | | 2 || 2 Armour: Robe | 9 | 7 || 16 Dodge: Dodged | 13 | 6 || 19