Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4397315565272724537 55 Doorstop0 the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Sept 14, 2026. Mangled by a sleepcap (19 damage) ... while put to sleep by a sleepcap... on level 3 of the Dungeon. The game lasted 00:04:39 (1499 turns). Doorstop0 the Conjurer (Deep Elf Conjurer) Turns: 1499, Time: 00:04:40 Health: -6/19 AC: 3 Str: 4 XL: 3 Next: 67% Magic: 1/10 EV: 2 Int: 28 God: Gold: 170 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . (100%) d - +3 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +1 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 170 gold pieces. Inventory: Hand Weapons d - a +3 dagger (weapon) Armour a - a +0 robe (worn) c - a +1 hat (worn) Jewellery b - a +6 ring of intelligence (worn) Scrolls t - 2 scrolls of teleportation j - a scroll of poison {unknown} c - 2 scrolls of enchant weapon {unknown} d - 2 scrolls of immolation {unknown} e - a scroll of enchant armour {unknown} h - a scroll of blinking {unknown} l - a scroll of amnesia {unknown} Potions g - a potion of magic c - 3 potions of curing m - 2 potions of might i - a potion of invisibility f - a potion of heal wounds {unknown} e - 2 potions of enlightenment k - a potion of mutation {unknown} Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.9 Spellcasting + Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 20% 1d4 8% 1 Poisonous Vapours Alch/Air 20% 1d1 8% 1 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Disjunction Tloc 2% N/A 100% 8 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the sleepcap but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) The magic dart hits the sleepcap. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. Without enough magic to sustain it, your Searing Ray dissipates. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ...##....### ####.. #.#..## #....# #.#...## #....########.#....# +..†..........#..#.# .. #....# #...##..#.# ...##....# #...##..#.. .......f.#####...##..### ..?....@.#...........# # .........#.#.....###.# ....####.......#.# #.### ### #.......#.###.#.. #.......#.#.#.#.# .........#.#.#.... #...##+#.###.#<###.# #... #.....#.# #.. #... #.#####.#.###.. You could see a sleepcap. Vanquished Creatures 2 adders 2 dart slugs A ribbon worm (D:2) 2 endoplasms (D:2) 6 hobgoblins 2 quokkas (D:1) 4 ball pythons 5 bats 5 frilled lizards (D:1) 5 goblins 3 kobolds 3 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doorstop0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 113 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 151 | D:1 | Learned a level 2 spell: Searing Ray 650 | D:1 | Reached skill level 5 in Conjurations 888 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1499 | D:3 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic, chequers_garden D:2: minmay_spotlight, layout_rooms D:3: layout_basic, nicolae_tso_besieged_by_evil, hellmonk_ecumenical_altar_heavens_door Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 74 Searing Ray || 2 Read: Teleportation || 1 Identify || 4 Armour: Robe || 4