Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 266786620362253340 127 Doorstop0 the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Sept 16, 2026. Slain by a rock fish (6 damage) ... on level 3 of the Dungeon. The game lasted 00:10:15 (2704 turns). Doorstop0 the Conjurer (Deep Elf Conjurer) Turns: 2704, Time: 00:10:16 Health: -4/24 AC: 4 Str: 4 XL: 4 Next: 85% Magic: 9/12 EV: 11 Int: 25 God: Gold: 286 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) e - staff of air rCold . . . (100%) b - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois . (100%) d - +1 helmet rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 286 gold pieces. Inventory: Hand Weapons c - a +3 dagger of draining Armour a - a +0 robe (worn) b - an orb of pyromania (worn) d - a +1 helmet (worn) Magical Staves e - a staff of air (weapon) Potions d - a potion of brilliance {unknown} f - a potion of mutation {unknown} j - a potion of moonshine {unknown} k - a potion of lignification {unknown} Skills: + Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting * Level 6.0 Conjurations * Level 0.7 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Static Discharge Conj/Air 62% 3-6/arc 3% 2 Jinxbite Hex 10% 2d2 13% 2 Sigil of Binding Hex 5% N/A 26% 3 Tukima's Dance Hex 5% N/A 26% 3 Cause Fear Hex 2% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the orc! The searing ray hits the rock fish. The rock fish is moderately wounded. The rock fish misses you. x2 The searing ray hits the rock fish. The rock fish is moderately wounded. You finish channelling your searing ray. The rock fish barely misses you. x2 The rock fish bites you but does no damage. The rock fish closely misses you. You climb upwards. There is a stone staircase leading down here. You closely miss the rock fish. The rock fish closely misses you. The rock fish misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (moderately wounded, 100% to hit) The magic dart hits the rock fish. The rock fish is moderately wounded. The rock fish bites you. The rock fish bites you! Magic courses through your body. The rock fish barely misses you. The rock fish closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (moderately wounded, 88% to hit) You focus your ray upon the rock fish. The searing ray hits the rock fish but does no damage. The rock fish is moderately wounded. (Press . to maintain the ray.) The rock fish closely misses you. The rock fish bites you. The searing ray hits the rock fish. The rock fish is moderately wounded. The rock fish bites you! * * * LOW HITPOINT WARNING * * * The rock fish bites you. You die... ...#####.###..............# #.# ...รท................#####.# #.# #..####.##.########## #.# #.# ...# #.##.# #.# #.# #.#####.##.# #.# #.# .........#.##############.###.# ..##..........................# ..########.####F#########.##### ..# #......@# #.# .## #######F########.# .# #..........# .# ############ ## You could see 2 rock fish. Vanquished Creatures A sleepcap (D:3) 3 adders 2 dart slugs A ribbon worm (D:2) 5 orcs 3 endoplasms 3 hobgoblins 7 jackals (D:1) 5 quokkas 8 ball pythons 6 bats 6 frilled lizards 5 goblins 11 kobolds 9 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doorstop0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 323 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 326 | D:1 | Learned a level 2 spell: Searing Ray 379 | D:1 | Reached skill level 5 in Conjurations 723 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1827 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/12 1832 | D:3 | Learned a level 4 spell: Fulminant Prism 2169 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2300 | D:3 | Found a faded altar of an unknown god. 2691 | D:4 | Reached skill level 6 in Conjurations 2704 | D:3 | Slain by a rock fish Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic D:2: layout_basic D:3: layout_loops_ring, ebering_ecumenical_altar_mist, hellmonk_no_cap D:4: layout_rooms, nicolae_uskayaw_dance_theater, serial_shops, shop, chequers_avenue Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Alchemy | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Staff | | 1 || 1 Cast: Magic Dart | 92 | 30 || 122 Searing Ray | 3 | 6 || 9 Drink: Magic | | 1 || 1 Read: Teleportation | 1 | || 1 Enchant weapon | 1 | || 1 Immolation | 1 | || 1 Vulnerability | 1 | || 1 Enchant armour | | 1 || 1 Fog | | 1 || 1 Poison | | 1 || 1 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 2 | 14 || 16