Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14976754492600440808 35 Doorstop0 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Sept 21, 2026. Slain by a hobgoblin (4 damage) ... led by Robin ... on level 1 of the Dungeon. The game lasted 00:02:32 (957 turns). Doorstop0 the Conjurer (Deep Elf Conjurer) Turns: 957, Time: 00:02:33 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 8/10 EV: 6 Int: 24 God: Gold: 100 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: vertiginous A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of flight Scrolls s - a scroll of butterflies N - 2 scrolls of noise Potions g - a potion of magic k - a potion of haste {unknown} l - a potion of attraction {unknown} Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.6 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 58% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 68% 2x1d7 9% 1 Grave Claw Necr 8% 2d7 28% 2 Fulminant Prism Conj/Alch 8% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 50% 4 Animate Dead Necr 4% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. The goblin barely misses you. The goblin hits you with a +0 club. The hobgoblin hits you but does no damage. The goblin closely misses you. The hobgoblin hits you. The goblin hits you but does no damage. x2 There is a stone staircase leading up, spattered with blood here. The hobgoblin closely misses you. The goblin misses you. The hobgoblin barely misses you. The goblin hits you with a +0 dagger. The goblin hits you with a +0 club. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) The goblin hits you but does no damage. The hobgoblin hits you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. You stop channelling your searing ray. The goblin completely misses you. The hobgoblin hits you but does no damage. The hobgoblin hits you. You die... # ####.#### ##.####.# #)# # #######.## ###.####.# #.# # #........# #......#.# #.# ###.#####..####......#.# #.# .....................#.# #.# ........#..####......#.# #.# ........#............#.# #.# ########........gg####.# #.# .......'.......g@g.....# #.# ########.......g.####### #.# #.........# #.# #.........# #.# #.........# #.# # #.........# #.# # #.........# #.# # ####'###### #.# # #.# #.# You could see 2 hobgoblins and 3 goblins. Vanquished Creatures Robin (D:2) An adder (D:2) An endoplasm (D:1) A hobgoblin (D:2) 5 ball pythons (D:1) 2 frilled lizards (D:1) 8 goblins (D:1) 2 kobolds 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doorstop0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 276 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 279 | D:1 | Learned a level 2 spell: Searing Ray 882 | D:2 | Reached skill level 5 in Conjurations 922 | D:2 | Encountered Robin 925 | D:2 | Killed Robin 926 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 957 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic D:2: minmay_skewed_foursquare, layout_rooms, corexii_corridor_pit, minmay_increasing_density, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 3 Drink: Moonshine || 1 Read: Fear || 1 Noise || 1 Immolation || 1 Revelation || 1 Fog || 1 Poison || 1 Butterflies || 1 Armour: Robe || 14 Dodge: Dodged || 7