Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16453023739593930229 23 Doorstop0 the Conjurer (level 2, -1/16 HPs) Began as a Deep Elf Conjurer on Oct 5, 2026. Was an Initiate of Vehumet. Slain by an orc ... wielding a +0 short sword (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (730 turns). Doorstop0 the Conjurer (Deep Elf Conjurer) Turns: 730, Time: 00:02:42 Health: -1/16 AC: 2 Str: 4 XL: 2 Next: 75% Magic: 6/8 EV: 12 Int: 22 God: Vehumet [......] Gold: 77 SH: 0 Dex: 17 Spells: 5/8 levels left rFire . . . (100%) c - staff of cold rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will +.... e - amulet "Qoun" {Dissipate rPois rCorr Dex+4} Stlth ++ b - ring of willpower HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 2 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons d - a +2 dagger of venom Armour a - a +0 robe (worn) Magical Staves c - a staff of cold (weapon) f - a staff of conjuration Jewellery b - a ring of willpower (worn) e - the amulet "Qoun" (worn) {Dissipate rPois rCorr Dex+4} (You acquired it on level 1 of the Dungeon) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Potions d - a potion of berserk rage {unknown} Skills: * Level 0.4 Fighting + Level 2.4 Dodging - Level 2.4 Stealth * Level 3.5 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 4% 1 Foxfire Conj/Fire 56% 2x1d6 4% 1 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc hits you from afar with a +0 trident. The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You finish channelling your searing ray. Your Conjurations skill increases to level 5! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 chain mail (85% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The searing ray hits the orc but does no damage. The searing ray hits the orc but does no damage. The orc hits you with a +0 short sword. Without enough magic to sustain it, your Searing Ray dissipates. The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 chain mail (85% to hit) You focus your ray upon the orc. The searing ray hits the orc but does no damage. (Press . to maintain the ray.) The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc. The orc is heavily wounded. The orc closely misses you. The orc hits you with a +0 short sword. You die... ####.# #######..#.# ....o)oo.#.# ####@##.# #.......# #.##.#..# #.##.#..# #.#.....# # #.#####.# #........###.......# ##................### ..................# You could see 3 orcs. Vanquished Creatures 2 dart slugs 2 orcs (D:2) 2 hobgoblins A quokka (D:1) 2 ball pythons A bat (D:1) 2 endoplasms (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doorstop0 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 177 | D:1 | Found Memiypn's Armour Emporium. 228 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 231 | D:1 | Learned a level 2 spell: Searing Ray 583 | D:1 | Identified a scroll of acquirement 583 | D:1 | Acquired the amulet "Qoun" {Dissipate rPois rCorr Dex+4} 599 | D:2 | Found a radiant altar of Vehumet. 618 | D:2 | Became a worshipper of Vehumet 618 | D:2 | Offered knowledge of Shock by Vehumet. 724 | D:2 | Reached skill level 5 in Conjurations 730 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, serial_shops, nicolae_shopburst D:2: layout_basic, basic_altar, kennysheep_generic_room_13 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Fighting | | 0.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 3 Drink: Magic || 1 Read: Fear || 1 Torment || 1 Blinking || 1 Fog || 1 Acquirement || 1 Poison || 1 Armour: Robe || 7 Dodge: Dodged || 1