Dungeon Crawl Stone Soup version 0.32-a0-1750-g3d9f9bc62a (webtiles) character file. Game seed: 724493972311110236 7146 Doucebaguette the Destroyer (level 11, -7/64 HPs) Began as an Octopode Conjurer on July 18, 2024. Was a Believer of Sif Muna. Mangled by a yak (18 damage) ... on level 10 of the Dungeon. The game lasted 00:33:44 (10701 turns). Doucebaguette the Destroyer(Octopode Conjurer) Turns: 10701, Time: 00:33:45 Health: -7/64 AC: 1 Str: 6 XL: 11 Next: 10% Magic: 11/29 EV: 13 Int: 35 God: Sif Muna [**....] Gold: 750 SH: 0 Dex: 13 Spells: 8/22 levels left rFire + + . C - +6 dagger of the Skies Above {freeze, rF+ Will+ Dex+3} rCold x . . R - orb {*channel} rNeg + . . (helmet restricted) rPois + D - amulet of regeneration rElec + f - ring of wizardry rCorr + j - +6 ring of intelligence SInv . t - ring of magical power Will +.... r - ring of poison resistance Stlth ++++ v - ring of resist corrosion HPRegen 1.10/turn w - ring of wizardry MPRegen 0.21/turn K - ring of Suutra Guis {Fire ^Contam rElec rPois Int+3} d - ring of positive energy %: wizardry (x2), channel magic (20%) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Channel Magic You were on level 10 of the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You also visited: Ossuary. You collected 914 gold pieces. You spent 164 gold pieces at shops. Inventory: Hand Weapons c - a +0 short sword e - a +1 dagger of flaming i - a +3 quarterstaff of chaos C - the +6 dagger of the Skies Above (weapon) {freeze, rF+ Will+ Dex+3} (You found it on level 7 of the Dungeon) Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Will+: It increases your willpower. P - the +10 mace "Eveuffod" {speed, rPois Str+3} (You found it on level 9 of the Dungeon) Str+3: It affects your strength (+3). rPois: It protects you from poison. Missiles n - 20 poisoned darts s - 2 boomerangs N - a curare-tipped dart Armour R - an orb of energy (worn) Jewellery d - a ring of positive energy (on tentacle) f - a ring of wizardry (left tentacle) j - a +6 ring of intelligence (right tentacle) r - a ring of poison resistance (on tentacle) t - a ring of magical power (on tentacle) v - a ring of resist corrosion (on tentacle) w - a ring of wizardry (on tentacle) D - an amulet of regeneration (around mantle) K - the ring of Suutra Guis (on tentacle) {Fire ^Contam rElec rPois Int+3} (You acquired it in an ossuary) [ring of fire] Fire: It enhances your fire magic. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. Talismans b - a flux talisman m - a blade talisman p - a beast talisman M - a serpent talisman Wands q - a wand of iceblast (5) x - a wand of flame (12) B - a wand of polymorph (4) L - a wand of charming (10) Scrolls l - 2 scrolls of amnesia u - a scroll of enchant armour y - 3 scrolls of revelation A - 2 scrolls of enchant weapon E - 3 scrolls of fear G - a scroll of noise {unknown} J - 3 scrolls of vulnerability O - 4 scrolls of fog Q - a scroll of summoning {unknown} Potions a - 2 potions of magic g - a potion of berserk rage h - 2 potions of resistance k - 3 potions of enlightenment o - 4 potions of attraction z - 2 potions of curing F - a potion of cancellation H - 3 potions of might I - a potion of brilliance Skills: - Level 2.0 Fighting - Level 2.0 Staves + Level 3.8 Dodging - Level 7.0 Stealth + Level 6.4 Spellcasting * Level 10.8 Conjurations + Level 1.1 Translocations - Level 5.0 Earth Magic - Level 7.0 Alchemy + Level 5.0 Invocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 d - Fulminant Prism Conj/Alch 32% 3d15 1% 4 e - Iskenderun's Mystic Conj/Tloc 52% 2d11 (+2d63% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 98% 3-8/arc 1% 2 Jinxbite Hex 22% N/A 4% 2 Yara's Violent Unravell Hex/Alch 17% 3d8 13% 5 Airstrike Air 5% 2d(1-17) 17% 4 Summon Lightning Spire Summ/Air 11% N/A 17% 4 Lehudib's Crystal Spear Conj/Erth 30% 10d8 95% 8 Hellfire Mortar Fire/Erth 21% 3d15 97% 7 Enfeeble Hex 5% N/A 100% 7 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair (0/5) D:10 Ossuary (visited) Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:6 ? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: an elephant (severely wounded, 100% to hit) The stone arrow hits the elephant!! You kill the elephant! Sif Muna accepts your kill. The yak bellows! Magical energy flows into your mind! Training target 7.0 for Stealth reached! Your Stealth skill increases to level 7! Your Translocations skill increases to level 1! Your Invocations skill increases to level 5! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (90% to hit) The searing ray hits the yak. The yak is lightly wounded. The searing ray misses the yak. (Press 5 to maintain the ray.) The yak closely misses you. x2 The searing ray hits the yak. The yak is lightly wounded. The searing ray hits the yak. The yak is lightly wounded. The yak gores you. The yak gores you! The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak. The yak is lightly wounded. The yak gores you! The yak barely misses you. The searing ray hits the yak. The yak is heavily wounded. The searing ray hits the yak. The yak is moderately wounded. You finish channelling your searing ray. The yak gores you! The yak gores you. The yak gores you! * * * LOW HITPOINT WARNING * * * The yak gores you!! You die... #..# ...# #[.# .... #..# P.... ####[.# P..P. #.....## [.....#...... ......#..##.# .>.......##Y# ......††