Dungeon Crawl Stone Soup version 0.32-a0-1762-gf39ece730e (webtiles) character file. Game seed: 2881799137657319180 2818 Doucebaguette the Toxicologist (level 9, -6/41 HPs) Began as a Spriggan Alchemist on July 22, 2024. Was a Priest of Vehumet. Mangled by an ice beast (14 damage) ... on level 8 of the Dungeon. The game lasted 00:24:18 (7719 turns). Doucebaguette the Toxicologist(Spriggan Alchemist) Turns: 7719, Time: 00:24:19 Health: -6/41 AC: 6 Str: 4 XL: 9 Next: 44% Magic: 19/23 EV: 16 Int: 24 God: Vehumet [***...] Gold: 259 SH: 0 Dex: 16 Spells: 13/27 levels left rFire . . . v - +5 mace of Kismet {venom, rN+ Int+4} rCold . . . (no shield) rNeg + . . a - +0 robe rPois + (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will +.... (no amulet) Stlth +++ k - ring of poison resistance HPRegen 0.26/turn q - +4 ring of protection MPRegen 0.18/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 334 gold pieces. You spent 75 gold pieces at shops. Inventory: Hand Weapons e - a +0 dagger n - a +0 quarterstaff v - the +5 mace of Kismet (weapon) {venom, rN+ Int+4} (You found it on level 6 of the Dungeon) Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. x - a +0 short sword of protection Missiles f - 14 poisoned darts u - 2 boomerangs C - a curare-tipped dart Armour a - a +0 robe (worn) Jewellery k - a ring of poison resistance (left hand) q - a +4 ring of protection (right hand) y - an amulet of guardian spirit Talismans r - a flux talisman Wands A - a wand of mindburst (8) Scrolls c - 3 scrolls of fear g - a scroll of fog {unknown} h - 4 scrolls of teleportation i - 2 scrolls of immolation j - a scroll of blinking m - a scroll of butterflies {unknown} o - a scroll of enchant weapon z - 2 scrolls of vulnerability Potions b - 3 potions of magic d - 2 potions of curing l - a potion of berserk rage p - 2 potions of heal wounds s - 3 potions of brilliance t - 2 potions of enlightenment w - 2 potions of mutation Skills: - Level 1.0 Fighting - Level 0.1 Staves - Level 3.0 Dodging - Level 4.0 Stealth + Level 9.7 Spellcasting - Level 1.1 Conjurations + Level 4.0 Hexes - Level 1.0 Air Magic + Level 10.7 Alchemy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 100% 1d9 1% 1 b - Sandblast Erth 22% 2d7 1% 1 c - Olgreb's Toxic Radia Alch 58% N/A 1% 4 d - Mercury Vapours Alch/Air 78% N/A 1% 2 e - Dazzling Flash Conj/Hex 48% N/A 1% 3 f - Mephitic Cloud Conj/Alch/Air 32% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sticky Flame Fire/Alch 37% 2d8 1% 4 Stone Arrow Conj/Erth 28% 3d8 3% 3 Animate Armour Summ/Erth 22% N/A 47% 4 Hellfire Mortar Fire/Erth 5% 3d14 100% 7 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:6 Lair: D:8-11 Altars: Gozag Qazlal Vehumet Xom Shops: D:2 *[ D:6 :**(= Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You cover ground extremely quickly. (Speed+++) Message History The sting hits the steam dragon. The steam dragon looks as sick as possible! The steam dragon is almost dead. The steam dragon barely misses you. The steam dragon completely misses you. You kill the steam dragon! Vehumet accepts your kill. Your Hexes skill increases to level 4! There is a fountain of clear blue water here. A two-headed ogre comes into view. It is wielding two +0 giant clubs. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (89% to hit) The sting hits the two-headed ogre. The two-headed ogre is poisoned. The two-headed ogre is lightly wounded. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (poisoned, 89% to hit) The sting hits the two-headed ogre but does no damage. The two-headed ogre looks even sicker. There is a stone staircase leading up here. Found a long glass wand. Found a stone staircase leading up. Found a runed orb. The two-headed ogre looks more healthy. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 89% to hit) The sting hits the two-headed ogre. The two-headed ogre is poisoned. The two-headed ogre is lightly wounded. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, poisoned, 89% to hit) The sting hits the two-headed ogre. The two-headed ogre looks even sicker. The two-headed ogre is moderately wounded. An ice beast comes into view. The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 giant club! x2 * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #.# #. .#.# #