Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 11193304157467565791 46 Doucebaguette the Conjurer (level 3, -1/26 HPs) Began as a Demigod Conjurer on Dec 5, 2024. Slain by Terence ... wielding a +0 mace (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (1326 turns). Doucebaguette the Conjurer (Demigod Conjurer) Turns: 1326, Time: 00:02:27 Health: -1/26 AC: 4 Str: 8 XL: 3 Next: 26% Magic: 2/9 EV: 11 Int: 24 God: Gold: 49 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . e - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . m - +0 cloak rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) m - a +0 cloak (worn) Jewellery h - a ring of protection from cold Wands n - a wand of warping (6) Scrolls d - a scroll of enchant weapon {unknown} f - a scroll of enchant armour {unknown} j - a scroll of torment {unknown} l - a scroll of silence {unknown} o - a scroll of fear {unknown} Potions c - 3 potions of curing {unknown} i - a potion of heal wounds {unknown} k - 3 potions of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.8 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 52% 1d6 4% 1 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Ignite Poison Fire/Alch 2% N/A 75% 4 Metabolic Englaciation Hex/Ice 1% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits Terence. Terence is lightly wounded. The searing ray misses Terence. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. Magic courses through your body. Terence hits you with a +0 mace. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press 5 to maintain the ray.) Terence hits you with a +0 mace. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press 5 to maintain the ray.) Terence barely misses you. The searing ray misses Terence. Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." #...# #...# #...# #...# ##### #...# ..(.# #...# ....# #...# ....# #..@######## ....# ####@......# ....# #.......# ....####### #.....†.# ..........# #.......# ..........# #.......# ..........# #.......# ####.[....# #.......# #......######.......# #...................# You could see Terence. Vanquished Creatures 2 adders (D:2) 4 ball pythons An endoplasm (D:2) 2 giant cockroaches (D:1) 5 hobgoblins A quokka (D:2) 3 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doucebaguette the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 481 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 579 | D:1 | Reached skill level 4 in Conjurations 1028 | D:1 | Learned a level 2 spell: Searing Ray 1057 | D:2 | Got the Monograph on Differential Fascination 1251 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/9 1302 | D:2 | Noticed Terence 1324 | D:2 | HP: 1/26 [Terence/+0 mace (7)] 1326 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, minmay_3d_cube D:2: layout_basic, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.8 Action || total ---------------------------++------- Melee: Club || 9 Cast: Magic Dart || 44 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 15 Dodge: Dodged || 6