Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 9720868289070364372 128 Doucebaguette the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on Dec 6, 2024. Succumbed to a gnoll's poison ... on level 3 of the Dungeon. The game lasted 00:03:22 (2089 turns). Doucebaguette the Conjurer (Draconian Conjurer) Turns: 2089, Time: 00:03:23 Health: 0/33 AC: 5 Str: 9 XL: 4 Next: 86% Magic: 8/8 EV: 11 Int: 21 God: Gold: 82 SH: 0 Dex: 9 Spells: 2/9 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -15) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles h - 3 atropa-tipped darts k - 3 javelins Scrolls c - 2 scrolls of fog {unknown} g - a scroll of enchant weapon {unknown} i - 2 scrolls of noise {unknown} Potions b - a potion of heal wounds {unknown} d - 2 potions of degeneration {unknown} f - 3 potions of might {unknown} j - 2 potions of curing {unknown} l - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting * Level 5.5 Conjurations + Level 0.4 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 antimagic spear (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +1 antimagic spear! You feel your power leaking away. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +1 antimagic spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray hits the gnoll! The gnoll is almost dead. The searing ray misses the gnoll. (Press 5 to maintain the ray.) The gnoll hits you with a +1 antimagic spear. You feel your power leaking away. Without enough magic to sustain it, your searing ray dissipates. The gnoll barely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +1 antimagic spear. You hit the gnoll. You kill the gnoll! You barely miss the gnoll. The gnoll closely misses you. You barely miss the gnoll. The gnoll hits you with a +2 flail of venom! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the gnoll. You tail-slap the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +2 flail of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Magic courses through your body. You die... .gg......#.##.#.# #.#.#...#....#.# #.###.####.# #.g........# #.###.###### #.# #g# #.# #g# #.# #g# #.#.###@# #.......# #.#.##### You could see 3 gnolls. Vanquished Creatures An iguana (D:2) 4 adders A gnoll (D:3) 5 dart slugs 2 ribbon worms (D:2) An orc (D:3) 2 endoplasms A giant cockroach (D:1) 3 goblins (D:1) 7 hobgoblins 3 kobolds A quokka (D:1) 6 bats A frilled lizard (D:1) 6 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doucebaguette the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 159 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 408 | D:1 | Reached XP level 3. HP: 14/26 MP: 1/6 491 | D:1 | Learned a level 2 spell: Searing Ray 768 | D:2 | Reached skill level 5 in Conjurations 1093 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/8 1320 | D:2 | Found a faded altar of an unknown god. 1670 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2089 | D:3 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_rooms D:2: layout_basic, chequers_ecumenical_altar_simple D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_3], layout_basic, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.5 Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Translocations | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 35 | || 35 Tailslap | 8 | 2 || 10 Dagger | 47 | 7 || 54 Cast: Magic Dart | 46 | 28 || 74 Searing Ray | 2 | 1 || 3 Use: Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Skin | 64 | 9 || 73 Dodge: Dodged | 64 | 3 || 67