Dungeon Crawl Stone Soup version 0.33-a0-854-g9c2e5f8391 (webtiles) character file. Game seed: 3159524986897768184 1026 Doucebaguette the Conjurer (level 7, -8/50 HPs) Began as a Demigod Conjurer on Feb 11, 2025. Succumbed to a gnoll sergeant's poison ... on level 5 of the Dungeon. The game lasted 00:13:43 (5360 turns). Doucebaguette the Conjurer (Demigod Conjurer) Turns: 5360, Time: 00:13:44 Health: -8/50 AC: 4 Str: 8 XL: 7 Next: 72% Magic: 9/16 EV: 10 Int: 32 God: Gold: 245 SH: 0 Dex: 7 Spells: 4/13 levels left rFire . . . s - +3 quarterstaff (chaos) rCold + . . [offhand occupied] rNeg . . . a - +0 robe rPois . r - +0 helmet rElec . i - +0 cloak rCorr + (no gloves) SInv . (no boots) Will ..... n - amulet of magic regeneration Stlth ++ v - ring "Ficuycw" {rC+ rCorr Int+4 Dex-5 Stlth+} HPRegen 0.28/turn (no ring) MPRegen 0.55/turn %: no passive effects @: lethally poisoned (-8 -> -56) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 245 gold pieces. Inventory: Hand Weapons k - a +0 dagger of draining s - a +3 quarterstaff of chaos (weapon) Missiles t - 4 boomerangs Armour a - a +0 robe (worn) i - a +0 cloak (worn) r - a +0 helmet (worn) y - a +2 leather armour of cold resistance Jewellery n - an amulet of magic regeneration (worn) u - a ring of ice v - the ring "Ficuycw" (worn) {rC+ rCorr Int+4 Dex-5 Stlth+} (You acquired it on level 4 of the Dungeon) [ring of protection from cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. Wands e - a wand of polymorph (11) w - a wand of paralysis (9) Scrolls c - 3 scrolls of poison d - 4 scrolls of teleportation h - a scroll of butterflies j - 2 scrolls of brand weapon l - a scroll of amnesia x - a scroll of vulnerability {unknown} Potions b - a potion of magic f - a potion of heal wounds g - 2 potions of mutation m - 4 potions of curing o - 2 potions of might p - a potion of enlightenment q - 2 potions of haste z - a potion of moonshine {unknown} Skills: + Level 0.5 Armour - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting * Level 6.7 Conjurations - Level 2.0 Translocations + Level 4.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Mercury Arrow Conj/Alch 82% 2d9 1% 2 d - Fulminant Prism Conj/Alch 20% 3d12 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 76% 1d4 2% 1 Iskenderun's Mystic Bla Conj/Tloc 34% 2d8 (+2d4 10% 4 Olgreb's Toxic Radiance Alch 33% N/A 10% 4 Alistair's Intoxication Alch 22% N/A 28% 5 Eringya's Noxious Bog Alch 16% 4d6 83% 6 Borgnjor's Vile Clutch Necr/Erth 3% N/A 85% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Annotations: D:5 2 transporters, tempest's ghost, amateur AtMo Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll sergeant is heavily wounded. You finish channelling your searing ray. You feel very sick. The gnoll sergeant barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You feel sick. The gnoll sergeant hits you from afar with a +4 spear of venom! You are more poisoned. You feel very sick. The gnoll hits your fulminant prism with a +0 club. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +4 spear of venom! You are lethally poisoned! Your fulminant prism crackles loudly. You feel extremely sick. The gnoll hits your fulminant prism with a +0 club. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +4 spear of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. Your fulminant prism explodes! The blast of energy engulfs the gnoll!! You kill the gnoll! The blast of energy engulfs the gnoll!! You kill the gnoll! You hear a shout! x2 Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +4 spear of venom and wearing a +0 scale mail (heavily wounded, 87% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. (Press 5 to maintain the ray.) You die... #.# ######.....# ###.# #.........### ##...####.##......... #>.....)#.##......... #######.)....)....... #.#.#.......... #...........### ##############.#####...### ..))...g.@...#.....#...... .#######.......#.# #.#.### #.###.#...#.#.#.# #.#.........#.#.# #.#.#.#.#####.#.# #†#.#.#... ..#.# #.# #.#########.# ... #.#####.. ..# #.# #.....#.# You could see a gnoll sergeant. Vanquished Creatures Eustachio (D:5) An ogre (D:5) 2 phantoms (D:5) A scorpion (D:5) A bombardier beetle (D:5) 3 jellies A gnoll bouda (D:4) A hound (D:4) Crazy Yiuf (D:2) Terence (D:3) An orc wizard (D:4) 12 gnolls 8 adders A white imp (D:5) 2 ribbon worms 3 dart slugs (D:3) 17 orcs 12 ball pythons 8 endoplasms 14 giant cockroaches 8 hobgoblins 3 jackals (D:2) 5 quokkas 6 bats 5 frilled lizards (D:1) 6 goblins 4 kobolds 3 rats 131 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doucebaguette the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 512 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 583 | D:1 | Learned a level 2 spell: Searing Ray 894 | D:1 | Reached skill level 1 in Alchemy 1257 | D:1 | Reached skill level 4 in Conjurations 1514 | D:2 | You fall into a shaft and drop 1 floor! 1543 | D:3 | Reached XP level 3. HP: 26/26 MP: 3/8 1717 | D:3 | Reached skill level 1 in Translocations 1837 | D:3 | Noticed Terence 1850 | D:3 | Killed Terence 1858 | D:3 | Reached XP level 4. HP: 33/33 MP: 7/10 2127 | D:3 | Learned a level 2 spell: Mercury Arrow 2167 | D:2 | Found a runed translucent door. 2866 | D:2 | Noticed Crazy Yiuf 3054 | D:2 | Killed Crazy Yiuf 3055 | D:2 | Reached XP level 5. HP: 31/38 MP: 6/11 3270 | D:3 | Learned a level 4 spell: Fulminant Prism 3685 | D:4 | Reached skill level 5 in Conjurations 3783 | D:4 | Reached XP level 6. HP: 45/45 MP: 9/13 4591 | D:4 | Identified a scroll of acquirement 4591 | D:4 | Acquired the ring "Ficuycw" {rC+ rCorr Int+4 Dex-5 Stlth+} 4637 | D:5 | Entered Level 5 of the Dungeon 4812 | D:5 | Noticed a toenail golem 4826 | D:5 | Found a transporter. 4840 | D:5 | Found a transporter. 4849 | D:5 | Noticed tempest's ghost (amateur AtMo) 4927 | D:5 | Reached XP level 7. HP: 50/50 MP: 9/15 5099 | D:5 | Reached skill level 6 in Conjurations 5190 | D:5 | Noticed Eustachio 5206 | D:5 | Killed Eustachio 5359 | D:5 | HP: 2/50 [gnoll sergeant/+4 spear of venom (14)] 5360 | D:5 | Succumbed to a gnoll sergeant's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_loops_corners, serial_park_tiny_pond, amcnicky_mini_corridor_feature, st_stairs_8 D:2: minmay_roachtagon, layout_basic, uniq_crazy_yiuf_cottage D:3: layout_rooms, mainiacjoe_overflow_big_doors, grunt_ministairs_6, minmay_misc_feat_columns, uniq_terence D:4: layout_layer_cave, nrook_mini_backslash, grunt_ministairs_14, nicolae_elevator_lobby_plus D:5: layout_basic, gammafunk_ghost_abyssal_escape, uniq_eustachio Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 | 3.8 Alchemy | 1 2 3 4 | 4.2 Conjurations | 4 5 6 | 6.7 Translocations | 1 2 | 2.0 Armour | | 0.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 5 | 17 | || 22 Unarmed | | 1 | || 1 Quarterstaff | | 22 | 6 || 28 Cast: Magic Dart | 75 | 127 | || 202 Searing Ray | 1 | 11 | 7 || 19 Mercury Arrow | | 16 | || 16 Fulminant Prism | | 4 | 5 || 9 Use: Scroll | 7 | 5 | || 12 Stab: Sleeping | | 4 | || 4 Distracted | | 1 | || 1 Armour: Robe | 2 | 31 | 12 || 45 Dodge: Dodged | 6 | 36 | 5 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5364 | 5149 | 215 | 91 | 4301 | 5 | 1072.8 | Dungeon | 5364 | 5149 | 215 | 91 | 4301 | 5 | 1072.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1502 daAuts D:4: 1333 daAuts D:2: 986 daAuts D:3: 815 daAuts D:5: 726 daAuts