Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15694956053589982783 0 DrDolphin the Vexing (level 1, 11/11 HPs) Began as a Poltergeist Enchanter on July 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (12 turns). DrDolphin the Vexing (Poltergeist Enchanter) Turns: 12, Time: 00:00:29 Health: 11/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 21 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions c - 2 potions of invisibility Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Stone Arrow Conj/Erth 2% 3d7 50% 3 Rending Blade Conj/Frge 1% 2d6 88% 4 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Welcome, DrDolphin the Poltergeist Enchanter. The heart of this dungeon contains the legendary artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 21 gold pieces and a book of Armaments. Found a staircase leading out of the dungeon. You now have 14 gold pieces. You now have 21 gold pieces (gained 7). There is a staircase leading out of the dungeon here. You reach down and open the door. There is an open door here. You pick up a book of Armaments and begin reading... You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to your library. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...# #.ß.# #...# ###+### #####.....### #...#.....#... #.<.'..⌠..+.ß. #...#.....#... #####.@...### #+###+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrDolphin the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 12 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_loops_ring, nicolae_the_louvre