Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 18219476003071744537 262 DrDolphin the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Aug 29, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:08:13 (1904 turns). DrDolphin the Conjurer (Deep Elf Conjurer) Turns: 1904, Time: 00:08:13 Health: 0/28 AC: 4 Str: 4 XL: 5 Next: 97% Magic: 4/14 EV: 12 Int: 25 God: Gold: 110 SH: 0 Dex: 13 Spells: 0/14 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +2 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (0 -> -8) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 110 gold pieces. Inventory: Armour a - a +2 robe (worn) Scrolls i - a scroll of fog j - a scroll of amnesia k - a scroll of fear Potions b - a potion of magic d - a potion of mutation {unknown} f - a potion of cancellation {unknown} h - 2 potions of curing {unknown} l - a potion of moonshine {unknown} Skills: - Level 4.0 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting - Level 5.4 Conjurations * Level 2.9 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Hailstorm Conj/Ice 27% 3d8 4% 3 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Fulminant Prism Conj/Alch 9% 3d6 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 12% N/A 9% 1 Kinetic Grapnel Frge 24% 1d4 9% 1 Poisonous Vapours Alch/Air 24% 1d1 9% 1 Soul Splinter Necr 24% N/A 9% 1 Summon Small Mammal Summ 24% N/A 9% 1 Summon Ice Beast Ice/Summ 13% N/A 14% 3 Martyr's Knell Necr/Summ 6% N/A 63% 4 Death Channel Necr 3% N/A 100% 6 Permafrost Eruption Ice/Erth 6% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. You feel very sick. The scorpion barely misses you. The searing ray misses the scorpion. You finish channelling your searing ray. You feel very sick. The scorpion barely misses you. You feel sick. The scorpion misses you. The dart slug launches a dart at you. The slug dart hits you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) You feel sick. The scorpion closely misses you. The searing ray misses the scorpion. You feel sick. The scorpion closely misses you. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion! You kill the scorpion! * * * LOW HITPOINT WARNING * * * You feel very sick. Your Ice Magic skill increases to level 2! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug. The dart slug is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The searing ray hits the dart slug! You kill the dart slug! * * * LOW HITPOINT WARNING * * * You feel sick. A hobgoblin comes into view. You die... g...#.... .## #. ........ ..#. #.###...#........ ..##...#.....> ..... ..#..........#.... #........##..#..##.. #.........#.†...$... ....<...##.@.## ..............# . ...#.†....#.†.... #.....##....... ###...### #.....# #.......###...#.. #....#.......#...# #####...##.........#. #.#..#..#............ You could see a hobgoblin (wandering). Vanquished Creatures An ogre (D:3) A scorpion (D:4) An iguana (D:3) 4 adders 2 dart slugs 4 orcs 5 endoplasms 3 giant cockroaches (D:2) 2 hobgoblins (D:1) 4 jackals (D:3) 2 quokkas 4 ball pythons 8 bats 6 frilled lizards 4 goblins 5 kobolds 6 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrDolphin the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 115 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 495 | D:2 | Learned a level 2 spell: Searing Ray 651 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 668 | D:2 | Learned a level 3 spell: Hailstorm 997 | D:3 | Found a faded altar of an unknown god. 1009 | D:3 | Noticed an ogre 1014 | D:3 | Killed an ogre 1015 | D:3 | Reached skill level 5 in Spellcasting 1015 | D:3 | Reached skill level 5 in Conjurations 1015 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/13 1067 | D:3 | Reached XP level 5. HP: 27/28 MP: 9/14 1190 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1195 | D:3 | Learned a level 4 spell: Fulminant Prism 1428 | D:3 | Reached skill level 1 in Ice Magic 1904 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_rooms D:2: layout_rooms D:3: layout_basic, nicolae_ecumenical_pavilion D:4: layout_cave_pools, minmay_temple_entry_sparse_star Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.0 Stealth | 3 | 3.0 Spellcasting | 5 | 5.0 Conjurations | 5 | 5.4 Ice Magic | 2 | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 24 || 89 Searing Ray | 1 | 12 || 13 Use: Scroll | | 7 || 7 Armour: Robe | 4 | 7 || 11 Dodge: Dodged | 4 | 6 || 10