DrHermelin the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity a +2 robe a +5 crystal plate armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 8, D) a +0 falchion a draconian corpse (skeletalised by now) (61, 1, D) a wolf corpse (skeletalised by now) (61, 10, D) a +0 dagger a +0 club (61, 12, D) a +0 club a draconian corpse (skeletalised by now) (61, 26, D) a staff of necromancy (62, 0, D) a +1 chain mail of cold resistance (62, 9, D) a staff of fire (62, 11, D) a draconian corpse (skeletalised by now) (62, 16, D) a +1 great sword of electrocution (62, 26, D) the +10 trident "Qirgh" {flame, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 27, D) a +3 long sword of electrocution (63, 16, D) a +0 short sword of venom (63, 26, D) a staff of conjuration (63, 29, D) a +2 halberd of pain (63, 31, D) a +0 glaive (64, 17, D) a +1 helmet of ice (66, 29, D) a +0 scimitar (67, 0, D) a +2 ring mail of willpower (69, 1, D) a swamp drake corpse (skeletalised by now) (69, 2, D) a swamp drake corpse (skeletalised by now) (69, 36, D) a +2 heavy shortbow (unseen) (70, 8, D) a +3 scale mail of fire resistance (70, 9, D) a staff of cold (70, 15, D) a jackal corpse (70, 36, D) 4 potions of heal wounds (70, 37, D) a +3 scale mail of fire resistance (71, 8, D) a staff of alchemy (71, 11, D) a hell hound corpse (71, 29, D) a scorpion corpse (71, 36, D) a +6 ring of strength (71, 37, D) a ring of see invisible (72, 17, D) a +2 great sword of electrocution (72, 27, D) the +2 leather armour "Pegh" {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 36, D) the amulet of a Million Knives {rPois Regen+} [amulet of regeneration] rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (unseen) (72, 37, D) a staff of alchemy (unseen) (72, 40, D) a yak corpse (73, 17, D) a +2 chain mail of command (73, 29, D) a scorpion corpse (73, 36, D) a parchment of Nazja's Percussive Tempering (73, 37, D) the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. (unseen) (74, 2, D) a bullfrog corpse (skeletalised by now) (74, 15, D) a wolf corpse (74, 17, D) a blink frog corpse (74, 18, D) a bullfrog corpse (75, 15, D) a basilisk corpse