Dungeon Crawl Stone Soup version 0.35-a0-1345-g0f1e910ab6 (webtiles) character file. Game seed: 15813996837614579092 48 DrPimo the Shooter (level 3, 0/30 HPs) Began as a Gale Centaur Hunter on Oct 29, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:54 (1750 turns). DrPimo the Shooter (Gale Centaur Hunter) Turns: 1750, Time: 00:03:54 Health: 0/30 AC: 2 Str: 12 XL: 3 Next: 48% Magic: 3/3 EV: 9 Int: 8 God: Gold: 55 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: stampede @: lethally poisoned (0 -> -4) A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) d - a +0 helmet (worn) Jewellery e - a ring of see invisible Talismans c - a vision talisman Scrolls s - a scroll of butterflies c - a scroll of amnesia {unknown} d - a scroll of poison {unknown} e - a scroll of identify {unknown} Skills: + Level 2.6 Fighting + Level 4.4 Ranged Weapons + Level 2.9 Dodging - Level 2.0 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 50% 1 Call Canine Familiar Summ 0% N/A 86% 3 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History You shoot an arrow. The arrow hits the endoplasm but does no damage. The adder hisses angrily. You shoot an arrow. The arrow closely misses the adder. You shoot an arrow. The arrow hits the adder but does no damage. The adder completely misses you. You shoot an arrow. The arrow misses the adder. The adder barely misses you. The endoplasm hits you. The adder bites you. The endoplasm closely misses you. You shoot an arrow. The arrow hits the adder. The adder is moderately wounded. The adder misses you. The endoplasm barely misses you. You shoot an arrow. The arrow hits the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The endoplasm freezes you. You are frozen. The adder closely misses you. You shoot an arrow. The arrow closely misses the adder. You feel sick. The adder bites you. The endoplasm freezes you. You are frozen. The adder closely misses you. You shoot an arrow. The arrow hits the adder. The adder is almost dead. You feel sick. The endoplasm hits you. The adder bites you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You feel sick. The adder attacks as it pursues you! The adder completely misses you. The adder barely misses you. You feel sick. You shoot an arrow. The arrow barely misses the adder. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder bites you. You die... #...####..#.##.......†.... #.........#.# ###########. ########...#####.#.# #. ..........## #.#.# #. ....†###### #.#.# #. .....# #.#.# #### #. .....# #.# ..... #. .....######## #.# #...!. .. ............####@##:... #. .....####....>..S#..# .....# #.#.#####~j.# .....# #.#.# #~~≈..~~# ###### #.#.# #...≈..~. #%#.###...~.~)#♣~ #########........~≈~~.~~ ..<.<..†....###.#.~.~~~~~ #####.#.~~~.# :#~#~~~.~~ You could see an adder (S). Vanquished Creatures 4 dart slugs 3 endoplasms A hobgoblin (D:1) 6 jackals (D:1) 2 quokkas (D:2) 5 ball pythons 6 bats 4 frilled lizards 6 goblins (D:1) 6 kobolds 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrPimo the Gale Centaur Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 237 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 1117 | D:1 | Reached XP level 3. HP: 30/30 MP: 3/3 1156 | D:2 | Found Bualoat's Armour Boutique. 1517 | D:2 | Found a faded altar of an unknown god. 1750 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, nicolae_the_louvre, moated_statue, grunt_decor_one_mirror, minmay_3d_cube D:2: layout_loops_ring, serial_shops, shop, hellmonk_ecumenical_altar_pennies_from_heaven, kennysheep_generic_room_13, chequers_serial_rivers_marsh Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.6 Ranged Weapons | 4 | 4.4 Dodging | 2 | 2.9 Stealth | 1 2 | 2.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Fire: Shortbow || 129 Drink: Lignification || 1 Armour: Leather armour || 77 None || 13 Dodge: Dodged || 59 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1773 | 1742 | 31 | 160 | 1233 | 2 | 886.5 | Dungeon | 1773 | 1742 | 31 | 160 | 1233 | 2 | 886.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1170 daAuts D:2: 602 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+