Dungeon Crawl Stone Soup version 0.35-a0-32-g2ad184ce96 (webtiles) character file. Game seed: 3070583607607086128 390418 DrVampire the Swashbuckler (level 22, -5/158 HPs) Began as an Armataur Warper on Jan 30, 2026. Was the Champion of Wu Jian. Slain by a vault warden ... wielding a +0 long sword (21 damage) ... on level 5 of the Vaults on Feb 1, 2026. The game lasted 06:48:47 (43331 turns). DrVampire the Swashbuckler (Armataur Warper) Turns: 43331, Time: 06:48:47 Health: -5/158 AC: 23 Str: 12 XL: 22 Next: 8% Magic: 0/37 EV: 18 Int: 30 God: Wu Jian [******] Gold: 2367 SH: 8 Dex: 21 Spells: 8/43 levels left rFire + . . (50%) G - +9 quick blade (chaos) rCold + + . (33%) C - orb {Stardust} rNeg + . . (50%) U - +2 robe {rC+ rF+} rPois + (33%) r - +2 hat of the Stars {Dex+3} rElec + (33%) k - +2 cloak "Wanu Qint" {+Blink rN+ Will+} rCorr . (100%) N - +1 pair of gloves of the Fisher {Infuse, rElec Int+9 Stlth+} SInv + W - +2 barding {Stlth+} Will +++.. s - brooch of Shielding {Spirit SH+8} Stlth +++ S - ring "Zygi" {rPois rC+ Will+ Dex+3 Stlth-} HPRegen 1.76/turn l - ring "Neschinn" {^Contam +Blink rElec Wiz Str-5 SInv Stlth+} MPRegen 0.91/turn %: guardian spirit, roll, wizardry (x1) @: mighty, brilliant, forested, in a heavenly storm, on stardust cooldown, glowing, studying 2 skills, serpent's lash A: large, deformed body, tough skin 3, armoured tail 2, rollpage 2, agile 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Evoke Blink (1%), Wall Jump (0%), Serpent's Lash (0%), Heavenly Storm (0%) You were on level 5 of the Vaults. You worshipped Wu Jian. Wu Jian was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 2 times. You also visited: Trove, Sewer, Ossuary, Bailey and Gauntlet. You collected 4920 gold pieces. You spent 2553 gold pieces at shops. Inventory: Hand Weapons j - the +11 short sword of Risk Management {flame, rC+ Will+ SInv} (You took it off a kobold in the Necropolis) rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. n - the +2 Maxwell's thermic engine {flame, freeze, rev} (You found it on level 3 of the Elven Halls) It cannot be enchanted further. G - a +9 quick blade of chaos (weapon) Missiles I - a curare-tipped dart J - 3 darts of disjunction M - 2 throwing nets T - 13 atropa-tipped darts X - 6 silver javelins Armour k - the +2 cloak "Wanu Qint" (worn) {+Blink rN+ Will+} (You found it in a treasure trove) +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. r - the +2 hat of the Stars (worn) {Dex+3} (You took it off Wiglaf on level 1 of the Snake Pit) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. C - an orb of stardust (worn) N - the +1 pair of gloves of the Fisher (worn) {Infuse, rElec Int+9 Stlth+} (You found it on level 3 of the Elven Halls) rElec: It insulates you from electricity. Int+9: It affects your intelligence (+9). Stlth+: It makes you more stealthy. It cannot be enchanted further. U - a +2 robe of resistance (worn) W - a +2 barding of stealth (worn) Jewellery h - a ring of protection from cold l - the ring "Neschinn" (worn) {^Contam +Blink rElec Wiz Str-5 SInv Stlth+} (You found it in a treasure trove) [ring of wizardry] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Str-5: It affects your strength (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. p - a ring of willpower s - the brooch of Shielding (worn) {Spirit SH+8} (You bought it in a shop on level 2 of the Snake Pit) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). w - a ring of protection from fire B - a ring of positive energy S - the ring "Zygi" (worn) {rPois rC+ Will+ Dex+3 Stlth-} (You found it on level 3 of the Elven Halls) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. Talismans b - the lupine talisman "Nos Samp" {-Tele rElec rF+ rN++} (You found it on level 5 of the Lair of Beasts) [lupine talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. i - the granite talisman of Contentment {rN+ Will++ Str-3} (You found it on level 3 of the Elven Halls) [granite talisman] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). Z - a lupine talisman Wands a - a wand of flame (110) c - a wand of roots (18) f - a wand of mindburst (18) e - a wand of paralysis (54) p - a wand of polymorph (12) b - a wand of quicksilver (13) d - a wand of digging (22) Scrolls b - 9 scrolls of blinking p - 5 scrolls of poison I - 15 scrolls of immolation t - 20 scrolls of teleportation g - 10 scrolls of fog x - 2 scrolls of amnesia w - 3 scrolls of enchant weapon N - 7 scrolls of noise T - 5 scrolls of torment s - 7 scrolls of summoning r - 3 scrolls of revelation f - 13 scrolls of fear V - 11 scrolls of vulnerability S - 4 scrolls of silence W - 3 scrolls of brand weapon a - a scroll of enchant armour Potions h - 15 potions of haste g - 5 potions of magic L - 8 potions of lignification b - 6 potions of brilliance M - 6 potions of mutation A - 8 potions of attraction w - 6 potions of heal wounds C - 4 potions of cancellation c - 22 potions of curing i - 2 potions of invisibility e - 7 potions of enlightenment m - 5 potions of might r - 4 potions of resistance a - 4 potions of ambrosia B - 7 potions of berserk rage Miscellaneous g - a +2 phantom mirror h - a +2 tin of tremorstones (2/2) i - a +1 box of beasts Skills: - Level 5.1 Fighting - Level 18.7(20.0) Short Blades - Level 12.3(17.0) Long Blades - Level 0.8 Throwing - Level 13.0 Armour - Level 5.0 Dodging - Level 12.1 Stealth - Level 11.0 Spellcasting - Level 5.0 Hexes + Level 9.6 Summonings - Level 14.9 Translocations - Level 7.1 Air Magic - Level 4.3 Earth Magic - Level 5.0 Alchemy - Level 13.2 Evocations - Level 15.0 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 100% N/A 0% 2 b - Maxwell's Portable P Tloc 100% (3-9)d9 0% 3 c - Teleport Other Tloc 100% N/A 0% 3 d - Lesser Beckoning Tloc 100% N/A 0% 2 e - Vhi's Electric Charg Tloc/Air 100% N/A 1% 4 f - Passwall Erth 59% N/A 1% 3 g - Summon Forest Summ/Tloc 47% N/A 1% 5 h - Apportation Tloc 100% N/A 0% 1 i - Yara's Violent Unrav Hex/Alch 31% 3d13 4% 5 j - Malign Gateway Summ/Tloc 47% N/A 7% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 96% 1d10 1% 1 Kinetic Grapnel Frge 96% 1d7 1% 1 Magic Dart Conj 96% 1d7 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 96% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Construct Spike Launche Frge 48% 2d5 1% 2 Grave Claw Necr 48% 2d10 1% 2 Jinxbite Hex 100% 2d4 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Scorch Fire 48% 2d7 1% 2 Searing Ray Conj 48% 2d6 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Sublimation of Blood Necr 24% N/A 1% 2 Inner Flame Hex/Fire 47% N/A 1% 3 Tukima's Dance Hex 63% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 36% 2d(6-22) 1% 4 Cause Fear Hex 31% N/A 1% 4 Dimensional Bullseye Hex/Tloc 42% N/A 1% 4 Eringya's Surprising Cr Summ 84% N/A 1% 4 Passage of Golubria Tloc 100% N/A 1% 4 Petrify Alch/Erth 30% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 72% N/A 1% 4 Manifold Assault Tloc 51% N/A 2% 7 Cigotuvi's Putrefaction Necr/Air 54% N/A 3% 4 Forge Lightning Spire Air/Frge 54% 3d8 3% 4 Frozen Ramparts Ice 48% 1d8 4% 3 Launch Clockwork Bee Frge 24% N/A 4% 3 Ozocubu's Armour Ice 24% N/A 4% 3 Vampiric Draining Necr 24% 2d7 4% 3 Anguish Hex/Necr 23% N/A 4% 4 Summon Cactus Giant Summ 42% N/A 4% 6 Awaken Armour Erth/Frge 88% N/A 5% 4 Brom's Barrelling Bould Conj/Erth 44% 2d8 5% 4 Arcjolt Conj/Air 27% 1d37 9% 5 Flame Wave Conj/Fire 24% 2d8 12% 4 Forge Blazeheart Golem Fire/Frge 24% N/A 12% 4 Iskenderun's Battlesphe Conj/Frge 24% 2d9 12% 4 Summon Hydra Summ 42% N/A 21% 7 Eringya's Noxious Bog Alch 31% 4d6 24% 6 Hoarfrost Cannonade Ice/Frge 12% 3d6/3d13 32% 5 Nazja's Percussive Temp Frge 12% 4d6 32% 5 Conjure Ball Lightning Conj/Air 27% 3x3d8 41% 6 Plasma Beam Fire/Air 27% 2x1d39 41% 6 Sculpt Simulacrum Ice/Alch 23% N/A 52% 6 Magnavolt Erth/Air 33% 4d15 67% 7 Enfeeble Hex 31% N/A 77% 7 Haunt Necr/Summ 30% N/A 80% 7 Death Channel Necr 12% N/A 86% 6 Fortress Blast Frge 32% 6d11 86% 6 Starburst Conj/Fire 12% 6d5 86% 6 Maxwell's Capacitive Co Air 36% ∞ 98% 8 Orb of Destruction Conj 12% 9d7 100% 7 Ozocubu's Refrigeration Ice 12% 4d10 100% 7 Ignition Fire 12% 3d6 100% 8 Lehudib's Crystal Spear Conj/Erth 22% 10d6 100% 8 Platinum Paragon Frge 12% 4d12 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) Bailey (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:10 * D:12 [ Orc:1 *** Orc:2 ((*( Snake:1 ( Snake:2 :=: Snake:4 : Vaults:1 [ Vaults:2 :[ Annotations: Vaults:1 Boris Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) You are agile. (Dex +4, Str/Int -1) Message History The vault guard barely misses you. You block the vault guard's attack. Your eldritch tentacle slaps the vault guard! Your eldritch tentacle claws the vault guard! Your eldritch tentacle shocks the vault guard!! The war gargoyle launches metal splinters at you. The spray of metal splinters misses you. The spray of metal splinters hits the vault warden but does no damage. The titan hits your eldritch tentacle! The vault warden hits you with a +0 long sword! * * * LOW HITPOINT WARNING * * * The war gargoyle closely misses you. The war gargoyle launches metal splinters at you. The spray of metal splinters hits you!! * * * LOW HITPOINT WARNING * * * Okay, then. Unknown command. Unknown command. Okay, then. Blink to where? Press: ? - help, Dir - move target You can't see that place. [the floor.] Okay, then. Okay, then. Unknown command. You feel much better. You hear a skittering sound. You hear a shout! You hear a deafening roar! Your eldritch tentacle slaps the war gargoyle! The war gargoyle becomes paralysed! Your eldritch tentacle claws the war gargoyle but does no damage. The vault guard hits you but does no damage. The vault guard hits you with a +0 great sword! * * * LOW HITPOINT WARNING * * * You block the war gargoyle's attack. The storm dragon bites you but does no damage. The storm dragon claws you. * * * LOW HITPOINT WARNING * * * The storm dragon tramples you but does no damage. The vault warden hits you with a +0 long sword!! You die... .....☼☼☼§§§☼...... #######[p☼♣....♣#♣## ......^.§☼p......... .......[.§p<[....... ......[[[