Dungeon Sprint DCSS version 0.35-a0-256-g859e8e3ba0 (webtiles) character file. Game seed: 11665785095653275130 926 DrVampire the Covert (level 7, -11/55 HPs) Began as a Gale Centaur Reaver on Apr 4, 2026. Was a Follower of Wu Jian. Mangled by a merfolk ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:02 (128 turns). DrVampire the Covert (Gale Centaur Reaver) Turns: 128, Time: 00:04:03 Health: -11/55 AC: 11 Str: 13 XL: 7 Next: 85% Magic: 8/14 EV: 3 Int: 18 God: Wu Jian [*.....] Gold: 0 SH: 0 Dex: 11 Spells: 15/16 levels left rFire . . . (100%) A - +5 quick blade rCold . . . (100%) s - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) P - +5 shadow dragon scales rPois . (100%) (no helmet) rElec . (100%) (no helmet) rCorr . (100%) (no cloak) SInv . (no gloves) Will ..... (no barding) Stlth ++++++ (no amulet) HPRegen 0.29/turn (no ring) MPRegen 0.14/turn (no ring) %: no teleportation, stampede @: ready to rush forward, invisible A: large, hooves 3, deformed body, stampede 2, South Wind's embodiment a: Renounce Religion (0%) You were in the Dungeon. You worshipped Wu Jian. Wu Jian was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword j - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) It cannot be enchanted further. k - the +11 plutonium sword {mutate, ^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. l - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. m - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It cannot be enchanted further. n - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. o - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) It cannot be enchanted further. p - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. q - the +8 storm bow {elec, penet} (You found it in the Dungeon) It cannot be enchanted further. r - the +9 sword of Power {valour} (You found it in the Dungeon) It cannot be enchanted further. t - the +10 dark maul {heavy} (You found it in the Dungeon) It cannot be enchanted further. u - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. v - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. w - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. z - a +5 athame A - a +5 quick blade (weapon) Armour b - a +0 leather armour s - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). x - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. y - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. B - an orb of mayhem K - a +5 crystal plate armour L - +5 fire dragon scales M - +5 golden dragon scales N - +5 ice dragon scales O - a +5 plate armour P - +5 shadow dragon scales (worn) Q - +5 storm dragon scales Jewellery c - a ring of flight d - a +6 ring of dexterity e - a +6 ring of dexterity f - a +6 ring of intelligence g - a +6 ring of intelligence h - a +6 ring of strength i - a +6 ring of strength Talismans C - an eel talisman D - a fortress talisman E - an inkwell talisman F - the lupine talisman "Best" {-Tele rCorr Int+4 Stlth+} (You found it in the Dungeon) [lupine talisman] -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. G - a quill talisman H - a serpent talisman I - a spider talisman J - a wellspring talisman Wands f - a wand of mindburst (7) b - a wand of quicksilver (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions a - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste g - 7 potions of magic B - 3 potions of berserk rage b - 2 potions of brilliance i - a potion of invisibility r - 4 potions of resistance m - 5 potions of might Skills: - Level 2.0 Fighting - Level 10.3 Short Blades - Level 2.1 Dodging - Level 12.7 Stealth + Level 5.2 Spellcasting + Level 6.1 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 60% 2d10 80% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 91% 2 Hailstorm Conj/Ice 15% 3d6 99% 3 Rending Blade Conj/Frge 15% 2d7 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. The South Wind quickens your rampage movements after stabbing. Message History The merfolk hits your spectral merfolk with a +0 trident!! Your spectral yaktaur hits the merfolk but does no damage. Your spectral merfolk hits the merfolk! Your spectral merfolk drains the merfolk. You see here the amulet of Naduom {+Blink RegenMP+ rCorr Dex-2}. You swap places with your spectral yaktaur. You lunge at the merfolk. You barely miss the merfolk. You closely miss the merfolk. The merfolk is severely wounded. You spin and attack the merfolk. You hit the merfolk. Your kick misses the merfolk. You hit the merfolk. The merfolk is moderately wounded. The merfolk hits you with a +1 trident of distortion! The merfolk hits you with a +0 trident. Your spectral yaktaur hits the merfolk! Your spectral merfolk hits the merfolk! You see here a +1 broad axe of electrocution. You hit the merfolk. Your kick misses the merfolk. You hit the merfolk. Your kick misses the merfolk. The merfolk is almost dead. The merfolk hits your spectral merfolk with a +0 trident. The merfolk hits your spectral yaktaur with a +1 trident of distortion! Space warps around your spectral yaktaur. Your spectral yaktaur hits the merfolk! The merfolk dies! The Council accepts your kill. Your spectral yaktaur closely misses the merfolk. Your spectral merfolk barely misses the merfolk. Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 6! You hit the merfolk. You closely miss the merfolk. Your kick misses the merfolk. The merfolk is heavily wounded. The merfolk hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Your spectral merfolk hits the merfolk! Your spectral yaktaur hits the merfolk! You hit the merfolk. You kick the merfolk, but do no damage. You barely miss the merfolk. Your kick misses the merfolk. The merfolk is almost dead. The merfolk hits you with a +0 trident! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ßmß.▓.ß©ß.▓ ▓.ZZ@)▓.....▓ ▓..Z..▓.).).▓ ▓.....▓...).▓ ▓.....▓.....▓ ▓.....▓..©..▓ ▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a merfolk (unable to see you, drained, ally target), a friendly spectral merfolk (minion) and 2 friendly spectral yaktaurs. Vanquished Creatures 2 yaktaurs (D) A merfolk (D) 3 creatures vanquished. Vanquished Creatures (collateral kills) A merfolk (D) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | DrVampire the Gale Centaur Reaver began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 4 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 4 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 4 | D | Found the +10 dark maul {heavy} 4 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 4 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 4 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 4 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 4 | D | Found the +6 shillelagh "Devastator" {shatter} 4 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 4 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 4 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 4 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 4 | D | Found the +9 sword of Power {valour} 4 | D | Found the +7 mace of Variability {chaos, chaos arc} 4 | D | Found the +11 Singing Sword {sonic wave} 4 | D | Found the +8 storm bow {elec, penet} 4 | D | Found a sparkling altar of Nemelex Xobeh. 6 | D | Found a corrupted altar of Lugonu. 6 | D | Found an ancient bone altar of Kikubaaqudgha. 6 | D | Found a burning altar of Makhleb. 6 | D | Found a transporter. 6 | D | Found a viscous altar of Jiyva. 6 | D | Found a hazy altar of Hepliaklqana. 10 | D | Found an opulent altar of Gozag. 11 | D | Found a blossoming altar of Fedhas. 17 | D | Identified the lupine talisman "Best" {-Tele rCorr Int+4 | Stlth+} 24 | D | Got the +11 Singing Sword {sonic wave} 24 | D | Got the +11 plutonium sword {mutate, ^Contam Stlth-} 24 | D | Got the +13 scythe of Curses {drain, curses, ^Drain} 24 | D | Got the +6 shillelagh "Devastator" {shatter} 24 | D | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 24 | D | Got the +7 mace of Variability {chaos, chaos arc} 24 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 24 | D | Got the +8 storm bow {elec, penet} 24 | D | Got the +9 sword of Power {valour} 24 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 26 | D | Got the +10 dark maul {heavy} 26 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 26 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 26 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 26 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 26 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 50 | D | Became a worshipper of the Wu Jian Council 59 | D | Reached skill level 5 in Short Blades 59 | D | Reached skill level 6 in Stealth 59 | D | Reached XP level 2. HP: 24/24 MP: 4/4 103 | D | Entered arena 2. 103 | D | Found a transporter. 103 | D | Encountered a yaktaur 103 | D | Encountered a yaktaur 109 | D | Killed a yaktaur 110 | D | Reached skill level 10 in Stealth 110 | D | Reached XP level 3. HP: 24/29 MP: 5/5 110 | D | Reached XP level 4. HP: 30/36 MP: 6/6 110 | D | Gained mutation: The South Wind quickens your rampage | movements after stabbing. [Changing winds] 110 | D | Gained mutation: You stampede swiftly towards enemies and | can push them backward. [Gale Centaur growth] 110 | D | Reached XP level 5. HP: 34/41 MP: 7/7 114 | D | Killed a yaktaur 115 | D | Reached skill level 10 in Short Blades 115 | D | Reached skill level 12 in Stealth 115 | D | Reached XP level 6. HP: 26/48 MP: 8/8 117 | D | Entered arena 3. 117 | D | Found a transporter. 117 | D | Encountered a merfolk 117 | D | Encountered a merfolk 117 | D | Encountered a merfolk 122 | D | Killed a merfolk 122 | D | Reached * piety under Wu Jian 123 | D | Reached skill level 5 in Conjurations 123 | D | Reached XP level 7. HP: 31/55 MP: 8/13 126 | D | Killed a merfolk 127 | D | Reached skill level 5 in Spellcasting 128 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Short Blades | 5 9 10 | 10.3 Stealth | 6 10 12 | 12.7 Spellcasting | 4 5 | 5.2 Conjurations | 5 6 | 6.1 Fighting | | 2.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 3 | 6 | 4 || 13 Lunge | | 2 | 1 || 3 Whirlwind | | | 1 || 1 Melee: Quick blade | 5 | 16 | 12 || 33 Kick | 3 | 3 | 1 || 7 Drink: Experience | 1 | | || 1 Invisibility | 1 | | || 1 Stab: Invisible | 2 | 4 | || 6 Sleeping | 1 | | || 1 Armour: Shadow dragon sca | 4 | 3 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 125 | 125 | 0 | 0 | 0 | 1 | 125.0 | Dungeon | 125 | 125 | 0 | 0 | 0 | 1 | 125.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 125 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Wu Jian | 0 | 500 | 15 | 16 | 0 | 0 | 0 | 0 | 0 Wu Jian | 1 | 1199 | 30 | 12 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Wu Jian Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 1 | 2 | 1 || 3 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 1 | 2 | 1 || 4 ----------------------+-------+-------+-------++-------