Dungeon Sprint DCSS version 0.35-a0-256-g859e8e3ba0 (webtiles) character file. Game seed: 9056184347570904532 208 DrVampire the Conjurer (level 5, -8/41 HPs) Began as a Gale Centaur Reaver on Apr 4, 2026. Was a Follower of Wu Jian. Mangled by a merfolk ... wielding a +0 trident (14 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:44 (125 turns). DrVampire the Conjurer (Gale Centaur Reaver) Turns: 125, Time: 00:04:45 Health: -8/41 AC: 11 Str: 13 XL: 5 Next: 55% Magic: 9/13 EV: 2 Int: 15 God: Wu Jian [*.....] Gold: 0 SH: 8 Dex: 22 Spells: 15/16 levels left rFire . . . (100%) U - +5 dagger rCold . . . (100%) O - +3 buckler rNeg . . . (100%) M - +5 shadow dragon scales rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth +++++ e - +6 ring of dexterity HPRegen 0.26/turn d - +6 ring of dexterity MPRegen 0.13/turn %: no teleportation, stampede @: invisible A: large, hooves 3, deformed body, stampede 2, East Wind's embodiment a: Renounce Religion (0%) You were in the Dungeon. You worshipped Wu Jian. Wu Jian was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword r - the +10 dark maul {heavy} (You found it in the Dungeon) It cannot be enchanted further. s - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. t - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. u - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. x - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) It cannot be enchanted further. y - the +11 plutonium sword {mutate, ^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. z - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. A - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It cannot be enchanted further. B - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. C - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) It cannot be enchanted further. D - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. E - the +8 storm bow {elec, penet} (You found it in the Dungeon) It cannot be enchanted further. F - the +9 sword of Power {valour} (You found it in the Dungeon) It cannot be enchanted further. T - a +5 athame U - a +5 dagger (weapon) V - a +5 quick blade W - a +5 rapier Armour b - a +0 leather armour v - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. w - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. G - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). H - a +5 crystal plate armour I - +5 fire dragon scales J - +5 golden dragon scales K - +5 ice dragon scales L - a +5 plate armour M - +5 shadow dragon scales (worn) N - +5 storm dragon scales O - a +3 buckler (worn) P - a +3 kite shield Q - a +3 tower shield R - an orb of guile S - an orb of mayhem Jewellery c - a ring of flight d - a +6 ring of dexterity (worn) e - a +6 ring of dexterity (worn) f - a +6 ring of intelligence g - a +6 ring of intelligence h - a +6 ring of strength i - a +6 ring of strength Talismans j - an eel talisman k - a fortress talisman l - an inkwell talisman m - a lupine talisman n - a quill talisman o - a serpent talisman p - a spider talisman q - a wellspring talisman X - the spore talisman of Makhleb's Delight {rElec rPois Str-3 Dex-5} (You found it in the Dungeon) [spore talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-3: It affects your strength (-3). Dex-5: It affects your dexterity (-5). Wands f - a wand of mindburst (7) c - a wand of iceblast (7) b - a wand of acid (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions a - 10 potions of curing w - 9 potions of heal wounds h - 6 potions of haste g - 7 potions of magic B - 3 potions of berserk rage b - 2 potions of brilliance i - a potion of invisibility r - 4 potions of resistance m - 5 potions of might Skills: - Level 2.0 Fighting - Level 5.5 Short Blades + Level 0.0(3.3) Long Blades - Level 2.1 Dodging - Level 6.1 Stealth - Level 6.0 Spellcasting - Level 6.9 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 56% 2d9 89% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 28% 3d8 96% 2 Hailstorm Conj/Ice 14% 3d6 99% 3 Rending Blade Conj/Frge 14% 2d7 100% 4 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. The East Wind leaves your foes to susceptible to magic after you Rampage. Message History You barely miss the merfolk. You kick the merfolk. The merfolk is lightly wounded. You hit the merfolk. The merfolk is moderately wounded. The merfolk shouts! x2 The merfolk hits you with a +0 trident! A bitter wind exposes the merfolk. The merfolk hits you with a +0 trident. You spin and attack the merfolk. You catch the helpless merfolk completely off-guard! You impale the merfolk!! The merfolk is severely wounded. You spin and attack the merfolk. You closely miss the merfolk. You stop stampeding. You spin and attack the merfolk. You hit the merfolk. The merfolk is lightly wounded. You spin and attack the merfolk. You closely miss the merfolk. You block the merfolk's attack. x2 The merfolk hits you from afar with a +0 trident. You spin and attack the merfolk. You completely miss the merfolk. The merfolk is lightly wounded. You spin and attack the merfolk repeatedly. You strike the helpless merfolk from behind! You impale the merfolk!! The merfolk is heavily wounded. You closely miss the merfolk. The merfolk is heavily wounded. The merfolk hits you with a +2 trident of protection! * * * LOW HITPOINT WARNING * * * The merfolk hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Okay, then. Unknown command. You feel much better. The merfolk is no longer exposed. The merfolk completely misses you. The merfolk hits you with a +2 trident of protection!! * * * LOW HITPOINT WARNING * * * The merfolk hits you with a +0 trident! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓.ß©ß.▓ ▓.m[).▓.).:.▓.....▓ ▓.m|..▓.....▓.).).▓ ▓.@m..▓.....▓.....▓ ▓m....▓.....▓.....▓ ▓.....▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk. Vanquished Creatures 2 weeping skulls (D) A brain worm (D) An orc draugr (D) A quokka zombie (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | DrVampire the Gale Centaur Reaver began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 3/3 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {valour} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Reached skill level 5 in Short Blades 2 | D | Reached XP level 2. HP: 24/24 MP: 4/4 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 20 | D | Got the +10 dark maul {heavy} 20 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 20 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 20 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 20 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 20 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 22 | D | Got the +11 Singing Sword {sonic wave} 22 | D | Got the +11 plutonium sword {mutate, ^Contam Stlth-} 22 | D | Got the +13 scythe of Curses {drain, curses, ^Drain} 22 | D | Got the +6 shillelagh "Devastator" {shatter} 22 | D | Got the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 22 | D | Got the +7 mace of Variability {chaos, chaos arc} 22 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 22 | D | Got the +8 storm bow {elec, penet} 22 | D | Got the +9 sword of Power {valour} 22 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 65 | D | Became a worshipper of the Wu Jian Council 104 | D | Entered arena 2. 104 | D | Found a transporter. 110 | D | Got the spore talisman of Makhleb's Delight {rElec rPois | Str-3 Dex-5} 113 | D | Entered arena 3. 113 | D | Found the +10 morningstar "Eos" {elec, Halo rElec} 113 | D | Found a transporter. 113 | D | Encountered a weeping skull 113 | D | Encountered a brain worm 113 | D | Encountered a weeping skull 115 | D | Killed a brain worm 115 | D | Reached * piety under Wu Jian 116 | D | Reached XP level 3. HP: 29/29 MP: 5/8 116 | D | Reached XP level 4. HP: 36/36 MP: 5/9 116 | D | Killed a weeping skull 116 | D | Killed a weeping skull 117 | D | Gained mutation: The East Wind leaves your foes to | susceptible to magic after you Rampage. [Changing winds] 117 | D | Gained mutation: You stampede swiftly towards enemies and | can push them backward. [Gale Centaur growth] 117 | D | Reached XP level 5. HP: 41/41 MP: 5/13 119 | D | Entered arena 4. 119 | D | Found the +3 greatsling "Punk" {acid, rCorr} 119 | D | Found a transporter. 119 | D | Encountered a merfolk 119 | D | Encountered a merfolk 119 | D | Encountered a merfolk 119 | D | Encountered a merfolk 125 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Short Blades | 5 | 5.5 Stealth | 6 | 6.1 Spellcasting | 3 6 | 6.0 Conjurations | 4 6 | 6.9 Fighting | | 2.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Lunge | 3 | 1 || 4 Whirlwind | | 8 || 8 Normal | | 1 || 1 Melee: Dagger | 3 | 12 || 15 Kick | | 2 || 2 Drink: Experience | 1 | || 1 Invisibility | 1 | || 1 Heal wounds | | 1 || 1 Stab: Sleeping | 3 | 2 || 5 Invisible | | 2 || 2 Armour: Shadow dragon sca | | 7 || 7 Dodge: Dodged | | 1 || 1 Block: Buckler | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 122 | 121 | 1 | 0 | 0 | 1 | 122.0 | Dungeon | 122 | 121 | 1 | 0 | 0 | 1 | 122.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 122 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Wu Jian | 0 | 640 | 15 | 17 | 0 | 0 | 0 | 1 | 1 Wu Jian | 1 | 1120 | 30 | 14 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Wu Jian Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 1 | 0 || 1 Kill Undead | 1 | 2 || 3 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 1 | 0 || 1 Kill Undead | 2 | 2 || 4 ----------------------+-------+-------++-------