Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 5705223627031950448 (custom seed) 3504 Dracaras the Frost Mage (level 10, -1/63 HPs) Began as a Merfolk Ice Elementalist on Jan 9, 2026. Shot with an arrow by a centaur warrior (11 damage) ... on level 8 of the Dungeon. The game lasted 00:20:52 (5816 turns). Dracaras the Frost Mage (Merfolk Ice Elementalist) Turns: 5816, Time: 00:20:52 Health: -1/63 AC: 7 Str: 8 XL: 10 Next: 7% Magic: 8/17 EV: 15 Int: 21 God: Gold: 481 SH: 0 Dex: 18 Spells: 11/18 levels left rFire . . . y - +3 greatsling "Punk" {acid, rCorr} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +1 cloak rCorr + g - +0 pair of gloves SInv + z - +1 pair of boots Will +.... h - amulet of Wopnawk {Regen+ Int+5 SInv} Stlth +++ k - ring of willpower HPRegen 1.10/turn F - +4 ring of slaying MPRegen 0.15/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 8 of the Dungeon. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 481 gold pieces. Inventory: Hand Weapons l - a +7 whip y - the +3 greatsling "Punk" (weapon) {acid, rCorr} (You found it on level 3 of the Dungeon) rCorr: It protects you from acid and corrosion. Missiles D - 10 poisoned darts K - a curare-tipped dart Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) j - a +1 cloak (worn) s - the +18 Lear's hauberk (You found it on level 2 of the Dungeon) z - a +1 pair of boots (worn) Jewellery c - an amulet of guardian spirit h - the amulet of Wopnawk (worn) {Regen+ Int+5 SInv} (You acquired it on level 1 of the Dungeon) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. k - a ring of willpower (worn) F - a +4 ring of slaying (worn) G - a ring of protection from cold I - a ring of protection from fire Wands B - a wand of mindburst (16) C - a wand of polymorph (6) Scrolls d - 2 scrolls of amnesia o - 2 scrolls of teleportation {unknown} p - a scroll of immolation {unknown} q - 3 scrolls of fog u - a scroll of blinking A - a scroll of fear {unknown} H - a scroll of poison {unknown} J - a scroll of enchant weapon Potions b - 2 potions of magic f - 3 potions of curing i - 2 potions of cancellation {unknown} m - a potion of might {unknown} n - a potion of mutation {unknown} r - a potion of haste {unknown} t - a potion of ambrosia {unknown} v - a potion of moonshine {unknown} w - 2 potions of heal wounds {unknown} x - a potion of invisibility {unknown} Talismans e - a riddle talisman Skills: * Level 5.4 Ranged Weapons + Level 3.5 Armour + Level 7.3 Dodging + Level 6.3 Stealth + Level 4.9 Spellcasting * Level 9.0 Ice Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 86% 1d13 1% 3 c - Ozocubu's Armour Ice 43% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 24% N/A 4% 3 Tukima's Dance Hex 5% N/A 32% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 32% 3 Anguish Hex/Necr 2% N/A 73% 4 Cause Fear Hex 2% N/A 73% 4 Fulminant Prism Conj/Alch 2% 3d5 73% 4 Iskenderun's Battlesphe Conj/Frge 5% 2d7 73% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 (+2d1 73% 4 Passage of Golubria Tloc 5% N/A 73% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 97% 5 Bombard Conj/Erth 2% 9d1 100% 6 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Fortress Blast Frge 6% 6d5 100% 6 Enfeeble Hex 2% N/A 100% 7 Spellspark Servitor Conj/Frge 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Wu Jian Xom Zin The Shining One Shops: D:2 = D:4 * Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The kobold demonologist is almost dead. The kobold demonologist hits you with a +0 dagger. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almost dead, 100% to hit) You freeze the kobold demonologist. You kill the kobold demonologist! The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow closely misses you. Your Ice Magic skill increases to level 9! You have reached level 10! You feel agile. Blink to where? Press: ? - help, Dir - move target You can't see that place. [the floor.] Okay, then. You feel better. The centaur warrior shoots an arrow. The arrow completely misses you. Fire: y) +3 greatsling "Punk" {acid, rCorr} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 shortbow (75% to hit) You shoot a sling bullet. The sling bullet closely misses the centaur warrior. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow misses you. Fire: y) +3 greatsling "Punk" {acid, rCorr} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 shortbow (75% to hit) You shoot a sling bullet. The sling bullet hits the centaur warrior! The centaur warrior is splashed with acid. The acid corrodes the centaur warrior! The centaur warrior is moderately wounded. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow hits you! You die... ♣.c3♣♣...♣♣.♣♣♣♣#..###.# +>ß