Dracaras Level 1 of the Dungeon (4, 13, D:1) a +0 great sword of electrocution a hobgoblin corpse (skeletalised by now) (8, -13, D:1) a bat corpse (skeletalised by now) (9, -14, D:1) a hobgoblin skeleton (9, -13, D:1) a +0 dagger (10, -6, D:1) a hobgoblin skeleton (11, 11, D:1) a +0 club (18, -1, D:1) a bat skeleton (20, -14, D:1) an inkwell talisman (20, 8, D:1) a jackal skeleton (22, -16, D:1) a +0 short sword (22, 1, D:1) a +0 robe (23, 0, D:1) a bat skeleton (24, -9, D:1) a ball python skeleton (27, -22, D:1) a +0 whip (30, 0, D:1) a jackal corpse (skeletalised by now) (34, -2, D:1) a jackal corpse (skeletalised by now) (40, 8, D:1) a jackal corpse (skeletalised by now) (41, 8, D:1) a hobgoblin corpse (skeletalised by now) (42, 6, D:1) a +0 short sword a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +0 pair of boots "Seaby" {Harm Str+3} Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (4, -6, D:2) 15 gold pieces (4, -5, D:2) 2 atropa-tipped darts (5, -12, D:2) a potion of heal wounds (7, -7, D:2) an atropa-tipped dart (11, -10, D:2) a scroll of amnesia (11, -5, D:2) a potion of attraction (17, -27, D:2) a ball python corpse (19, -5, D:2) a ball python corpse (20, -13, D:2) a +0 dagger