Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Drylic the Conjurer (Draconian Conjurer) Turns: 240, Time: 00:11:34 Health: 20/20 AC: 4 Str: 9 XL: 2 Next: 3% Magic: 5/5 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Potions d - a sedimented brown potion Skills: + Level 1.7 Dodging + Level 1.8 Stealth + Level 0.2 Unarmed Combat + Level 2.0 Spellcasting + Level 4.3 Conjurations You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Call Canine Familiar Summ 1% N/A 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Enfeeble Hex 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Okay, then. Things that are here: a +0 dagger; 3 stones a - a +0 dagger a - a +0 dagger (weapon) You now have 12 gold pieces. Found a parchment of Enfeeble. You encounter a dart slug. Found a parchment of Call Canine Familiar. Found a dagger. You see here a parchment of Enfeeble. You pick up a parchment of Enfeeble and begin reading... You add the spell Enfeeble to your library. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you but does no damage. The dart slug launches a dart at you. The slug dart misses you. You hit the dart slug. You kill the dart slug! You have reached level 2! You see here a +0 dagger. You pick up a parchment of Call Canine Familiar and begin reading... You add the spell Call Canine Familiar to your library. Okay, then. Magic courses through your body. Saving game... please wait. ## ####..# #########.....# #........@# #..####.).# ##...###.### #........# #....#.### #####....#.# .........#.### #####.#..#...# # #.#..#...# There are no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:1) A bat (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drylic the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 232 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 Illustrated notes Action || total ---------------------------++------- Attack: Normal || 32 Melee: Unarmed || 31 Tailslap || 8 Dagger || 1 Punch || 1 Cast: Magic Dart || 12 Drink: Magic || 1 Armour: None || 4 Dodge: Dodged || 6