Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 8996049942440415910 0 DuckyPM the Apothecary (level 1, 8/15 HPs) Began as a Djinni Conjurer on Nov 3, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (24 turns). DuckyPM the Apothecary (Djinni Conjurer) Turns: 24, Time: 00:00:20 Health: 8/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 5 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of degeneration {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, DuckyPM the Djinni Conjurer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. Unknown command. No target in view! You reach down and open the door. There is an open door here. You now have 5 gold pieces. b - a silvery potion No target in view! A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! You see here a fuming puce potion. A kobold is nearby! A kobold is nearby! The kobold hits you with a +0 dagger. A kobold is nearby! You hit the kobold but do no damage. The kobold hits you with a +0 dagger. A kobold is nearby! You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 dagger. A kobold is nearby! You closely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 dagger. A kobold is nearby! You hit the kobold but do no damage. The kobold completely misses you. A kobold is nearby! You closely miss the kobold. The kobold hits you with a +0 dagger. A kobold is nearby! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #### #..# +..# #..#########.<## #..........'.... ..........#..## # ##.#.......#### ##.#####..###.#.### #...............# #....K@..!....### #.######.###### #.# #.# #.# #.# #.# ..# You could see a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DuckyPM the Djinni Conjurer began the quest for the Orb. 0 | D:1 | DuckyPM set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 24 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_ring, serial_shops, nicolae_lakefront_shop Action || total ---------------------------++------- Melee: Unarmed || 5 Armour: Robe || 5 Dodge: Dodged || 1