Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 3911466566897354125 84 DuckyPM the Ducker (level 4, 0/31 HPs) Began as a Djinni Conjurer on Nov 4, 2024. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:04 (1962 turns). DuckyPM the Ducker (Djinni Conjurer) Turns: 1962, Time: 00:06:05 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 74% Gold: 117 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands n - a wand of digging (8) Scrolls e - a scroll of teleportation {unknown} f - 3 scrolls of identify {unknown} g - a scroll of fog {unknown} i - 3 scrolls of vulnerability {unknown} j - a scroll of enchant weapon {unknown} l - a scroll of enchant armour {unknown} m - a scroll of butterflies {unknown} o - a scroll of noise {unknown} Potions b - a potion of curing {unknown} c - a potion of attraction {unknown} d - a potion of brilliance {unknown} k - a potion of might {unknown} Skills: + Level 3.8 Dodging + Level 2.8 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Sandblast Erth 38% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Terence is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +3 scale mail of willpower (100% to hit) The magic dart hits Terence but does no damage. Terence closely misses you. Terence is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +3 scale mail of willpower (100% to hit) The magic dart hits Terence but does no damage. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Level annotation: Terence Welcome back, DuckyPM the Djinni Conjurer. Press ? for a list of commands and other information. Annotate which branch? (. - D:2, ? - help, ! - show branch list) Okay, then. Aiming: Dig Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line A rock wall. Okay, then. You barely miss Terence. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence screams, "Get out, before I make you get out!" Terence closely misses you. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" ############ #..........# #..........# #..........########## #...>...............# #..........#.#.####.### #....@...(.#.#.# #.... ####..@....#.#.####..## #######.....##.).... #.#.#.##.###.. #.#.#.##.###.# #)#.†.#....#<# #[##.....#.### #.##.......... #....###...... ###### ##..... You could see Terence. Vanquished Creatures 3 gnolls A ribbon worm (D:2) 2 dart slugs An orc (D:3) 4 endoplasms 3 goblins 2 hobgoblins 4 jackals (D:1) 5 quokkas 2 ball pythons (D:1) 4 bats 7 frilled lizards 3 kobolds 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DuckyPM the Djinni Conjurer began the quest for the Orb. 0 | D:1 | DuckyPM set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 185 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 487 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 487 | D:1 | Learned a level 1 spell: Sandblast 1157 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 1379 | D:2 | Found a faded altar of an unknown god. 1848 | D:3 | Noticed Terence 1962 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_corners, minmay_misc_feat_rows D:2: layout_basic, shapermc_ecumenical_altar_mp_highgroup D:3: layout_basic, mainiacjoe_overflow_chevrons, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.8 Dodging | 3 | 3.8 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 3 || 3 Cast: Magic Dart | 57 | 58 || 115 Evoke: Wand | | 4 || 4 Armour: Robe | 2 | 12 || 14 Skin | | 2 || 2 Dodge: Dodged | 2 | 15 || 17