DungeonPunk Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (0, 3, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (2, -17, D:1) a +0 dagger (4, -44, D:1) a +0 club a goblin skeleton (19, -42, D:1) a scarab talisman (25, -36, D:1) a quokka skeleton (34, -28, D:1) a +0 leather armour (35, -28, D:1) a +0 short sword (38, -31, D:1) a +0 buckler (42, -25, D:1) a rat skeleton (49, -22, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (5, 19, D:2) a +0 sling (27, -19, D:2) an adder corpse (skeletalised by now) (32, 12, D:2) a +0 ring mail (36, 18, D:2) a +0 club a kobold skeleton (38, 9, D:2) a frilled lizard skeleton (40, 16, D:2) a bat skeleton (51, 1, D:2) a +0 dagger (51, 11, D:2) a hobgoblin corpse (skeletalised by now) (51, 24, D:2) a +0 dagger (56, 24, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a parchment of Lesser Beckoning (1, -7, D:3) a +0 dagger (1, -1, D:3) a scroll of fear (5, 1, D:3) the cold staff "Vobbaene" {rC+ Str+3 Int-2 Dex+4 Ice Alch} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (6, 3, D:3) a frilled lizard corpse (10, 1, D:3) a +0 dagger a goblin corpse