Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12528840021944939331 102 Dweemezz the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Apr 27, 2026. Slain by a gnoll ... wielding a +0 spear (2 damage) ... on level 3 of the Dungeon. The game lasted 00:13:39 (2194 turns). Dweemezz the Conjurer (Octopode Conjurer) Turns: 2194, Time: 00:13:40 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 78% Magic: 0/8 EV: 6 Int: 22 God: Gold: 147 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg + . . (50%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - ring of positive energy rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: held A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, teleportitis 2, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Jewellery a - a ring of positive energy (worn) Scrolls t - a scroll of teleportation r - a scroll of revelation Potions d - a potion of haste {unknown} Skills: + Level 2.0 Dodging * Level 4.3 Stealth * Level 2.7 Spellcasting * Level 5.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 64% 2d6 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 19% 1 Blink Tloc 6% N/A 26% 2 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 50% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 83% 4 Summon Seismosaurus Egg Summ/Erth 3% N/A 83% 4 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 (: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are often teleported next to monsters. Your spells are a little harder to cast, but a little more powerful. Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (astonishingly dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The gnoll hits you from afar with a +0 spear! The searing ray hits the ribbon worm! You kill the ribbon worm! The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you from afar with a +0 spear. You die... ##.#[####.##.......##### ##......................# ......###...#.#####.###.# ##..####..†...# #.# #.# #..........#.#####.# #.# #.#######.##.......# #.# #.# #.#####.#### #.# #.# #.#####..#####.# ##.# #+#..j.@.......# ...# ....###'###....# .### .. ... ##..## .## .#.#. #..# ..#### .#?#=#.+..# .....+ #. # # .#... ....## # #..## ...#.# ...# ...#.# .#.# You could see a gnoll. Vanquished Creatures Jessica (D:2) Terence (D:2) 2 adders A ribbon worm (D:3) 2 dart slugs An orc (D:3) An endoplasm (D:1) 5 hobgoblins A quokka (D:2) 3 ball pythons 2 bats 4 frilled lizards 4 goblins A kobold (D:2) 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dweemezz the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 139 | D:1 | Found a faded altar of an unknown god. 452 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 633 | D:2 | Encountered Jessica 639 | D:2 | Killed Jessica 640 | D:2 | Reached XP level 3. HP: 18/21 MP: 0/6 702 | D:2 | Encountered Terence 727 | D:2 | Learned a level 2 spell: Searing Ray 790 | D:2 | Killed Terence 791 | D:2 | Reached XP level 4. HP: 7/27 MP: 0/7 901 | D:2 | Learned a level 4 spell: Fulminant Prism 920 | D:2 | Found Zucvym's Antique Weapon Shoppe. 1109 | D:2 | Encountered a walking frostbound tome 1111 | D:2 | Found Otaaw's Book Emporium. 1113 | D:2 | Encountered a walking divine tome 1794 | D:3 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 1794 | D:3 | Gained mutation: You are often teleported next to monsters. | [potion of mutation] 1794 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1818 | D:3 | Reached skill level 5 in Conjurations 2194 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_rooms, ebering_ecumenical_altar_abandoned, patterned_corridor D:2: layout_loops_cross, serial_shops, nicolae_shop_mannequins, shop, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_clump_cross, infiniplex_forest_lined_corner, infiniplex_forest_end_1, infiniplex_forest_lined_corner, infiniplex_forest_zigzag_1, infiniplex_forest_straight_4, infiniplex_forest_straight_2, uniq_jessica, uniq_terence D:3: layout_loops_corners, minmay_box_of_dots Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.3 Conjurations | 5 | 5.0 Dodging | | 2.0 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 14 | 2 || 16 Melee: Unarmed | 14 | 2 || 16 Tentacles | 4 | 1 || 5 Constrict | 3 | || 3 Cast: Magic Dart | 34 | 28 || 62 Searing Ray | 1 | 3 || 4 Drink: Magic | 1 | || 1 Curing | 1 | || 1 Moonshine | 1 | || 1 Mutation | | 1 || 1 Read: Identify | 1 | 2 || 3 Blinking | 1 | 1 || 2 Armour: None | 12 | 12 || 24 Dodge: Dodged | 10 | 14 || 24