Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15940318835134683533 51 EBEN99 the Magician (level 3, 0/19 HPs) Began as a Deep Elf Hedge Wizard on Aug 4, 2025. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:06:55 (1442 turns). EBEN99 the Magician (Deep Elf Hedge Wizard) Turns: 1442, Time: 00:06:56 Health: 0/19 AC: 3 Str: 9 XL: 3 Next: 57% Magic: 5/11 EV: 12 Int: 18 God: Gold: 116 SH: 0 Dex: 14 Spells: 6/11 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on blink cooldown, very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) n - a +0 pair of gloves (worn) Scrolls f - a scroll of identify {unknown} h - a scroll of brand weapon {unknown} i - 2 scrolls of immolation {unknown} k - a scroll of poison {unknown} l - a scroll of revelation {unknown} m - a scroll of butterflies {unknown} Potions d - a potion of magic e - 3 potions of curing {unknown} g - a potion of might {unknown} j - 2 potions of resistance {unknown} Skills: + Level 2.9 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 2.6 Conjurations + Level 1.8 Summonings + Level 2.1 Necromancy + Level 1.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 20% N/A 10% 2 c - Call Imp Summ 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Grave Claw Necr 24% 2d8 9% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The kobold shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! There is an entrance to Vehocw's Vocational Training here. Magic restored. A water moccasin comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. There is a fountain of clear blue water here. The fountain briefly ripples from your approaching presence. Your cerulean imp hits the water moccasin but does no damage. Your cerulean imp hits the water moccasin from afar with a -3 spear. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. Your cerulean imp closely misses the water moccasin. The water moccasin bites you. Casting: Blink (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. Nothing appears to happen. The water moccasin bites you. Your cerulean imp completely misses the water moccasin. Casting: Blink (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Your cerulean imp misses the water moccasin. The water moccasin bites you. Your cerulean imp closely misses the water moccasin. The water moccasin bites you. You die... ###.#)##........ #............... #.†...⌠......... #...∩........... #.⌠...⌠......... #....)5......... ##.......#.#### #....S..#.# #....@..#.# #.........# #.......### #.......# #..<....# #.......# #.......# +.......# #.......# You could see a water moccasin (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches 2 hobgoblins (D:1) 3 ball pythons (D:1) 5 bats 2 frilled lizards (D:1) 2 goblins A kobold (D:3) 6 rats 31 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:2) 2 hobgoblins (D:2) 3 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EBEN99 the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 312 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 449 | D:1 | Learned a level 2 spell: Blink 452 | D:1 | Learned a level 2 spell: Call Imp 701 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/11 1405 | D:3 | Found Vehocw's Vocational Training. 1432 | D:3 | Noticed a water moccasin 1442 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_rooms D:2: layout_basic, st_stairs_10 D:3: layout_basic, nicolae_shop_vocational Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 2 | 2.1 Dodging | | 2.9 Stealth | | 2.4 Spellcasting | | 4.7 Conjurations | | 2.6 Summonings | | 1.8 Translocations | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 79 Call Imp || 7 Blink || 4 Armour: Robe || 6 Dodge: Dodged || 4