Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2693883672477013024 55 EBEN99 the Magician (level 4, -4/31 HPs) Began as a Djinni Conjurer on Aug 14, 2025. Slain by Terence ... wielding a +2 flail of protection (8 damage) ... on level 3 of the Dungeon. The game lasted 00:05:26 (2303 turns). EBEN99 the Magician (Djinni Conjurer) Turns: 2303, Time: 00:05:26 Health: -4/31 AC: 3 Str: 8 XL: 4 Next: 14% Gold: 40 EV: 11 Int: 19 God: SH: 0 Dex: 12 rFire + + . h - +1 hand axe (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons h - a +1 hand axe of venom (weapon) Armour a - a +0 robe (worn) e - a +0 cloak (worn) Magical Staves g - a staff of fire Scrolls c - a scroll of teleportation {unknown} i - 2 scrolls of blinking {unknown} j - a scroll of immolation {unknown} k - a scroll of vulnerability {unknown} m - a scroll of identify {unknown} o - a scroll of fog {unknown} Potions b - 3 potions of curing {unknown} d - 2 potions of heal wounds {unknown} f - a potion of cancellation {unknown} l - a potion of moonshine {unknown} n - a potion of attraction {unknown} Skills: + Level 1.4 Armour + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Foxfire Conj/Fire 72% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +2 flail of protection. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence barely misses you. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is poisoned. Terence is moderately wounded. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence looks even sicker. Terence is moderately wounded. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (moderately wounded, very poisoned, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 flail of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ... .........> ... . ........... ... .. #.......... ... ...###.........> ... ................ ... .............. ... #..@.....# ... #..@...#.# .##. ##. ##.....#.# ..#.###.. ###...#.###........ ###..........# . #.....###.#.# # #...#.###.#.###. #............... #.###..........# #............... You could see Terence (very poisoned). Vanquished Creatures 2 adders 4 dart slugs 3 giant cockroaches A hobgoblin (D:1) 2 quokkas (D:1) 5 ball pythons 6 bats 2 endoplasms 2 frilled lizards 6 goblins 4 kobolds (D:1) A rat (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EBEN99 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | EBEN99 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 464 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 1354 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1354 | D:2 | Learned a level 1 spell: Foxfire 1384 | D:2 | Reached skill level 1 in Armour 1684 | D:2 | Found a faded altar of an unknown god. 2052 | D:3 | Reached XP level 4. HP: 27/31 MP: 0/0 2288 | D:3 | Noticed Terence 2303 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_loops_corners, minmay_misc_feat_four_crosses, minmay_misc_feat_square, chequers_garden, supply_closet_lemuel D:2: layout_basic, shapermc_ecumenical_altar_rom_forum, grunt_ministairs_13, lemuel_flame_loot_1 D:3: layout_rooms, uniq_terence, uniq_grinder, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 2 | 2 || 4 Cast: Magic Dart | 68 | 14 || 82 Searing Ray | 2 | 5 || 7 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 9 | 5 || 14