Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 14880111966727905975 18 EJDERAFA the Caller (level 2, 0/19 HPs) Began as a Merfolk Summoner on Feb 23, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:05:33 (1223 turns). EJDERAFA the Caller (Merfolk Summoner) Turns: 1223, Time: 00:05:34 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 66% Magic: 1/5 EV: 11 Int: 14 God: Gold: 57 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . (100%) e - +2 short sword (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -3) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons b - a +0 whip c - a +0 dagger d - a +0 trident e - a +2 short sword of protection (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of amnesia {unknown} h - a scroll of poison {unknown} l - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of curing {unknown} j - a potion of resistance {unknown} k - a potion of mutation {unknown} Skills: + Level 2.8 Dodging + Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.4 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 3% 1 b - Call Imp Summ 26% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 4% 2x1d4 24% 1 Magic Dart Conj 4% 1d3 24% 1 Mercury Arrow Conj/Alch 2% 2d5 34% 2 Call Canine Familiar Summ 13% N/A 12% 3 Eringya's Surprising Cr Summ 13% N/A 36% 4 Stone Arrow Conj/Erth 2% 3d7 56% 3 Summon Seismosaurus Egg Summ/Erth 7% N/A 67% 4 Dimensional Bullseye Hex/Tloc 0% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History A tiny devil pulls itself out of the air. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You feel sick. Your cerulean imp hits the adder but does no damage. You feel sick. You feel sick. The adder attacks as it pursues you! The adder misses you. The adder bites you but does no damage. You encounter an endoplasm. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. You feel sick. Your cerulean imp closely misses the adder. The adder closely misses you. The endoplasm misses your cerulean imp. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Your cerulean imp barely misses the adder. The endoplasm barely misses your cerulean imp. You swap places with your rat. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses your rat. Your cerulean imp misses the adder. Your rat misses the adder. The endoplasm closely misses your cerulean imp. You swap places with your bat. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses your rat. Your cerulean imp hits the adder from afar with a -3 spear. The adder closely misses your rat. Your rat bites the adder but does no damage. The endoplasm misses your cerulean imp. You die... .......###.......... . ..... ...........# #.#.J# #..........# #.#5# #..........# #...# #.........## ###S# #.........## #r# #........... #b# #........... ###@# #.........#. ########...######.......... #.....##......<............ #..............##.....##... #####.....#..#.###..<.####..... #...........##.# ####.†........ #...........##.####...###.##... #...................#.#........ #>..........###.......#........ You could see an adder (ally target), an endoplasm, a friendly cerulean imp (summoned), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A dart slug (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 2 jackals (D:1) 3 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 5 rats 17 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EJDERAFA the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 138 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 141 | D:1 | Learned a level 2 spell: Call Imp 1223 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, grunt_decor_cap D:2: layout_rooms, hellmonk_ecumenical_altar_arch_garden Action || total ---------------------------++------- Attack: Normal || 6 Melee: Dagger || 4 Short sword || 2 Cast: Summon Small Mamm || 19 Call Imp || 9 Armour: Robe || 14 Dodge: Dodged || 3