Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13329491766511887595 41 Ebak the Magician (level 3, -8/25 HPs) Began as a Djinni Conjurer on Sept 27, 2026. Mangled by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (1234 turns). Ebak the Magician (Djinni Conjurer) Turns: 1234, Time: 00:02:51 Health: -8/25 AC: 2 Str: 6 XL: 3 Next: 75% Gold: 108 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} d - a scroll of immolation {unknown} e - a scroll of teleportation {unknown} Potions f - a potion of heal wounds {unknown} j - a potion of might {unknown} Skills: + Level 2.6 Dodging - Level 2.0 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Kiss of Death Conj/Necr 80% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund smiles chillingly. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of fire resistance (lightly wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is lightly wounded. The searing ray misses Sigmund. Sigmund hits you from afar with a +0 scythe! The searing ray misses Sigmund. You finish channelling your searing ray. Sigmund gestures at you while chanting. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Sigmund closely misses you. Sigmund closely misses you. You closely miss Sigmund. Sigmund is lightly wounded. Sigmund casts a spell at you. You are confused. Sigmund closely misses you. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * You're too confused to move! Sigmund barely misses you. Sigmund misses you. You're too confused to cast spells. You're too confused to cast spells. You feel less confused. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. #............#.. #............#.. #######............# #..................# #..................### #..................... #........#............ #........#............ #....@@..#............ #........#............ #........#............ #........#............ #........#............ #..!.....#............ #........############# ########## You could see Sigmund. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 endoplasms 3 hobgoblins (D:1) 7 jackals 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:1) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ebak the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Ebak set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 594 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 594 | D:1 | Learned a level 1 spell: Kiss of Death 1214 | D:2 | Encountered Sigmund 1229 | D:2 | HP: 1/25 [Sigmund/+0 scythe (7)] 1234 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, minmay_misc_feat_hallway D:2: layout_basic, uniq_sigmund D:3: layout_loops_cross, mainiacjoe_overflow_concentric_impassable, basic_ecumenical_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 67 Searing Ray || 1 Armour: Robe || 14 Dodge: Dodged || 12