Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 8295701004850179545 27 EclipseKit the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on Nov 1, 2026. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 3 of the Dungeon on Nov 2, 2026. The game lasted 00:16:49 (611 turns). EclipseKit the Magician (Djinni Hedge Wizard) Turns: 611, Time: 00:16:49 Health: 0/25 AC: 2 Str: 11 XL: 3 Next: 25% Gold: 35 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - an amulet of regeneration e - a +6 ring of strength Scrolls c - a scroll of poison {unknown} d - a scroll of immolation {unknown} Skills: + Level 0.1 Fighting + Level 2.3 Dodging + Level 2.1 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 6% 2 c - Call Imp Summ 26% N/A 6% 2 d - Grave Claw Necr 26% 2d8 6% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 12% 3 f - Freeze Ice 52% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ball python is severely wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. Your cerulean imp hits the ball python from afar with a -3 spear. The ball python dies! You swap places with your cerulean imp. Your cerulean imp hits Terence with a -3 spear. You hit Terence but do no damage. Terence is lightly wounded. Terence screams, "I'm retired! Go away!" Terence hits you with a +0 mace. Your cerulean imp closely misses Terence. Your cerulean imp barely misses Terence. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (lightly wounded, ally target, 100% to hit) You freeze Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Terence with a -3 spear. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Terence with a -3 spear. You hit Terence. Terence is heavily wounded. Your cerulean imp hits Terence but does no damage. You closely miss Terence. Terence is heavily wounded. Terence misses you. Your cerulean imp misses Terence. You encounter a frilled lizard. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" .########.......#...###.## .### #†....#.#.....#.# ...# ###.....#####.#.# @#..# ####..# #.#.# .##.... #..# #.#.# ....... # #..# #.#.# ....... .#.# #5.# ##.#.# ....... .....#.@## #....# ...... #..)...@# #....# ...... #.......###....# # ###.#.#........#.# #.#..........#.#.#.# #.#...........>..... #...l#####.#.#.#.#.# #.###. ...#.#.# ## ###.#.#.#.### #?#........ You could see Terence (ally target), a frilled lizard (distracted) and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:2) 4 endoplasms 2 hobgoblins (D:2) A quokka (D:2) A ball python (D:2) 4 bats A frilled lizard (D:3) 15 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:3) A bat (D:2) A kobold (D:2) 3 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EclipseKit the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | EclipseKit set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 122 | D:2 | Reached XP level 2. HP: 16/21 MP: 0/0 316 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 316 | D:2 | Learned a level 1 spell: Freeze 552 | D:3 | Encountered Terence 611 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_rooms D:2: layout_basic, minmay_small_reverse_x D:3: layout_basic, serial_shops, shop, minmay_box_of_dots, uniq_crazy_yiuf_cottage, uniq_terence, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Fighting | | 0.1 Dodging | | 2.3 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Dagger || 21 Cast: Magic Dart || 13 Grave Claw || 4 Blink || 3 Call Imp || 3 Mephitic Cloud || 5 Freeze || 2 Stab: Sleeping || 2 Armour: Robe || 43 Dodge: Dodged || 27