Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 8221479053930426311 13 Edanham the Vexing (level 2, 18/18 HPs) Began as a Poltergeist Hexslinger on Mar 5, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:03:46 (225 turns). Edanham the Vexing (Poltergeist Hexslinger) Turns: 225, Time: 00:03:46 Health: 18/18 AC: 2 Str: 4 XL: 2 Next: 37% Magic: 3/3 EV: 11 Int: 15 God: Gold: 33 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) Jewellery c - a ring of willpower Scrolls p - a scroll of poison Potions d - a potion of might {unknown} Skills: + Level 0.8 Fighting + Level 2.0 Ranged Weapons + Level 2.4 Dodging + Level 1.0 Spellcasting + Level 4.8 Hexes + Level 0.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 10% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 32% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You shoot a sling bullet. The sling bullet barely misses the hobgoblin. A giggling sprite leaps out and insults the hobgoblin's ancestors. The hobgoblin is severely wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (severely wounded, heavily drained, chance to call a sprite on attack: 66%, 58% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! The jinxing sprites lose interest in you. The sprites lose interest in your situation. Magic restored. You feel your willpower return. You feel your existence waver again. You see here a hobgoblin corpse. Found a stone staircase leading down. Found 3 poisoned darts. You now have 33 gold pieces (gained 13). Found an escape hatch in the floor. You encounter a goblin. It is wielding a +0 dagger. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, chance to call a sprite on attack: 66%, 98% to hit) You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! The sprites lose interest in your situation. You feel your willpower return. You encounter a bat. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! Your Ranged Weapons skill increases to level 2! You see here a +2 buckler. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......# ###.####..#....).†...... #................#...... #.......#........##..... #.........#......####### #...).................# #.....>...........###.## #..........#.#.##>.....# #....†..##...#..####.#.# #......@####.........#.. ######### #............ #.........### #.###........ #.# #........ #.# #...(.... #.# #........ ### ######### There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Edanham the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 105 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 108 | D:1 | Learned a level 2 spell: Jinxbite 225 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 | 2.0 Fighting | | 0.8 Dodging | | 2.4 Spellcasting | | 1.0 Hexes | | 4.8 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 28 Cast: Jinxbite || 2 Armour: None || 6 Dodge: Dodged || 5