Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 13742535356686930025 105 Edanham the Magician (level 5, -2/40 HPs) Began as a Djinni Cinder Acolyte on Mar 5, 2026. Was a High Priest of Ignis. Slain by Terence ... wielding a +2 flail of protection (8 damage) ... on level 3 of the Dungeon. The game lasted 00:09:34 (2117 turns). Edanham the Magician (Djinni Cinder Acolyte) Turns: 2117, Time: 00:09:35 Health: -2/40 AC: 2 Str: 13 XL: 5 Next: 9% Gold: 86 EV: 10 Int: 18 God: Ignis [*****.] SH: 0 Dex: 8 rFire + + + (20%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) b - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%), Fiery Armour (0%), Foxfire Swarm (0%), Rising Flame (0%) You were on level 3 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a scarf of resistance (worn) Wands a - a wand of flame (24) Scrolls c - a scroll of brand weapon {unknown} i - a scroll of identify Potions a - a potion of ambrosia d - a potion of heal wounds {unknown} f - a potion of curing {unknown} Skills: + Level 3.0 Fighting + Level 0.4 Stealth + Level 3.0 Unarmed Combat * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 34% 2d6 4% 2 b - Shock Conj/Air 68% 1d7 3% 1 c - Call Imp Summ 34% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! Your cerulean imp hits the rat from afar with a -3 spear. The rat barely misses you. Terence hits you with a +2 flail of protection. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! Terence hits you with a +2 flail of protection! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is lightly wounded. Terence's fire resistance burns away. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Terence but does no damage. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses Terence. Your cerulean imp hits Terence with a -3 spear. Terence is no longer more vulnerable to fire. Your cerulean imp barely misses Terence. Your cerulean imp hits Terence but does no damage. Your cerulean imp closely misses Terence. Terence attacks as he pursues you! Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is heavily wounded. Terence's fire resistance burns away. * * * LOW HITPOINT WARNING * * * Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you with a +2 flail of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." Ignis goes out, and joins you in death. .... ... . ... ##.. .. .# #.. .#.#### #..##...#.###....... ...... ..... ....... #....###.###....... #.................. #.#.<..##@....... #.......5.@........ #..........##...... ............# #.#### .......###.... .# #...... ##.... . ..##... #.#..# # ## #... ...... ...#### You could see Terence (combustible, ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A hound (D:2) 3 adders (D:2) 3 dart slugs 2 ribbon worms (D:2) 6 endoplasms 6 hobgoblins 2 quokkas (D:1) 2 ball pythons 4 bats 6 frilled lizards 7 goblins 2 kobolds (D:2) 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Edanham the Djinni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Edanham set off with the following spells memorised: | Scorch. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 324 | D:1 | Reached XP level 2. HP: 25/25 MP: 0/0 781 | D:1 | Found a faded altar of an unknown god. 879 | D:1 | Found Bueciv's Armour Shoppe. 911 | D:1 | Reached XP level 3. HP: 26/30 MP: 0/0 911 | D:1 | Learned a level 1 spell: Shock 1306 | D:2 | Reached XP level 4. HP: 28/35 MP: 0/0 1699 | D:2 | Reached XP level 5. HP: 32/40 MP: 0/0 1699 | D:2 | Learned a level 2 spell: Call Imp 2104 | D:3 | Encountered Terence 2117 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_door_cone_small, layout_basic, serial_shops, nicolae_shop_well_armoured, dreamdust_ecumenical_altar_grove D:2: minmay_spotlight, layout_loops_ring, wander_ebering_terrifying_dragon_lair D:3: layout_rooms, amcnicky_mini_corridor_feature, grunt_ministairs_1, nicolae_shop_information_kiosk, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.9 Conjurations | 3 | 3.9 Hexes | 3 | 3.9 Summonings | 3 | 3.9 Necromancy | 3 | 3.9 Translocations | 3 | 3.9 Forgecraft | 3 | 3.9 Fire Magic | 3 | 3.9 Ice Magic | 3 | 3.9 Air Magic | 3 | 3.9 Earth Magic | 3 | 3.9 Alchemy | 3 | 3.9 Fighting | | 3.0 Stealth | | 0.4 Unarmed Combat | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 20 | || 20 Melee: Unarmed | 20 | || 20 Cast: Scorch | 35 | 28 || 63 Call Imp | | 2 || 2 Drink: Brilliance | 1 | || 1 Attraction | 1 | || 1 Read: Identify | 1 | 1 || 2 Vulnerability | 1 | || 1 Armour: Robe | 9 | 11 || 20 Dodge: Dodged | 12 | 2 || 14