Eggssss the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 21, D) a +0 trident (60, 23, D) a wind drake skeleton a wind drake skeleton (61, 0, D) a +0 long sword of pain (61, 4, D) a hell hound corpse (skeletalised by now) (61, 16, D) the +6 demon blade of Plog {drain, ^Contam rElec Str+3 Stlth+} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (unseen) (61, 21, D) a +0 trident a boomerang (61, 22, D) a wind drake skeleton (61, 26, D) a wand of acid (3) (62, 0, D) a +2 leather armour of cold resistance (62, 8, D) a +3 scale mail of poison resistance (62, 9, D) a +1 rapier of flaming (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) the +1 scale mail of Gestures {+Blink Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. +Blink: It lets you blink. (62, 17, D) the +7 glaive of Hatred {distort, rC+ rCorr Int+5} Int+5: It affects your intelligence (+5). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (62, 23, D) a +0 shortbow (62, 26, D) a staff of fire (unseen) (62, 27, D) the ring of Teapp {rPois Int+3 Dex+5} [ring of poison resistance] Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. (unseen) (63, 8, D) the +4 hand axe of Guikuag {flame, rPois rCorr Int-3 Dex-2} Int-3: It affects your intelligence (-3). Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (63, 16, D) a staff of earth (63, 26, D) a +2 morningstar of protection (unseen) (63, 27, D) a +1 dagger of venom (unseen) (64, 17, D) a staff of earth (unseen) (64, 26, D) a book of Geomancy (64, 27, D) a staff of air (unseen) (65, 23, D) a +0 trident (65, 26, D) the +9 shadow dragon scales "Jemegrasch" {-Cast -Tele Rampage rCorr Stlth++++} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. Stlth++++: It makes you much more stealthy. (unseen) (69, 0, D) a staff of fire (unseen) (70, 10, D) a ball python corpse (skeletalised by now) (70, 18, D) a +0 dire flail (70, 19, D) a +0 mace (70, 20, D) a ball python skeleton (71, 8, D) a staff of air (71, 26, D) a +0 rapier of venom (71, 31, D) a jackal skeleton a cane toad skeleton (71, 33, D) an iguana skeleton (72, 9, D) the +2 sling "Lyberiyco" {antimagic, Str+6 Dex-5} Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). (unseen) (72, 17, D) a staff of fire (72, 26, D) the staff "Ryinny" {rN+ Str+2 Dex+4 Hexes Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 27, D) a +2 robe of willpower (72, 32, D) a jackal skeleton (73, 27, D) the staff of Sif Muna {rC+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (74, 2, D) a +0 falchion a +0 scale mail an orc corpse (skeletalised by now) (75, 1, D) a +0 dagger a wand of roots (8)