Dungeon Crawl Stone Soup version 0.34-a0-878-g521a7a493f (webtiles) character file. Game seed: 1200193622020488012 44 ElizaOnyx the Grave Robber (level 3, 0/19 HPs) Began as a Deep Elf Necromancer on Sept 30, 2025. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (828 turns). ElizaOnyx the Grave Robber (Deep Elf Necromancer) Turns: 828, Time: 00:02:50 Health: 0/19 AC: 2 Str: 5 XL: 3 Next: 39% Magic: 9/9 EV: 12 Int: 21 God: Gold: 50 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - 2 scrolls of identify c - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 0.1 Fighting + Level 0.6 Short Blades + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.4 Spellcasting + Level 5.6 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 54% 2d10 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 27% 2d7 3% 3 Kiss of Death Conj/Necr 60% 2d10 4% 1 Animate Dead Necr 27% N/A 12% 4 Sandblast Erth 6% 2d5 13% 1 Scorch Fire 6% 2d5 19% 2 Curse of Agony Necr 27% N/A 34% 5 Ignite Poison Fire/Alch 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, chance to affect: 68%) The jackal struggles to resist. You barely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. x2 You miss the jackal. The jackal is almost dead. The jackal bites you. x3 You are too injured to fight recklessly! The jackal barely misses you. The jackal attacks as it pursues you! The jackal misses you. There is an open door here. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, chance to affect: 68%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal bites you. x2 The jackal bites you but does no damage. Your soul wisp barely misses the jackal. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. The goblin closely misses you. The jackal barely misses you. Your soul wisp closely misses the jackal. You closely miss the jackal. The jackal bites you but does no damage. x2 The goblin misses you. The jackal closely misses you. Your soul wisp touches the jackal. The jackal dies! You closely miss the jackal. The jackal bites you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal bites you. You die... ..#.## #.#.#....#.#### ..... #.#.######## ..#.# #.#.# ..#.####.#.# ####.# .........#.# #⌠.#.# #........#.##. ..#.# .........#.##.##'#.##+#. ##.....†...##..gh*...... ##....>..####.##@#.##+#. .#.......# #.#..#.#..# .#.......# #.#††'.'..# .######### #.####.####.## .## #............. ..# #.############ ..# #..####### ..############........ ...............#####.. You could see a jackal (ally target), a goblin and a friendly soul wisp (summoned). Vanquished Creatures 3 adders (D:2) 2 hobgoblins A jackal (D:2) A ball python (D:1) 2 bats 2 frilled lizards A goblin (D:1) 2 kobolds 14 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A hobgoblin (D:1) A jackal (D:2) 2 bats (D:1) A rat (D:1) 6 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ElizaOnyx the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 23 | D:1 | Reached skill level 5 in Necromancy 205 | D:1 | Reached XP level 2. HP: 12/15 MP: 6/8 622 | D:2 | Reached XP level 3. HP: 14/19 MP: 9/9 625 | D:2 | Learned a level 2 spell: Grave Claw 828 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_rooms D:2: minmay_door_path, layout_loops_cross, basic_altar Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.6 Fighting | | 0.1 Short Blades | | 0.6 Dodging | | 2.7 Stealth | | 2.8 Spellcasting | | 3.4 Action || total ---------------------------++------- Attack: Normal || 89 Melee: Dagger || 89 Cast: Soul Splinter || 20 Grave Claw || 1 Drink: Heal wounds || 1 Read: Fog || 1 Silence || 1 Identify || 1 Stab: Sleeping || 2 Armour: Robe || 63 Dodge: Dodged || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 827 | 823 | 4 | 36 | 564 | 2 | 413.5 | Dungeon | 827 | 823 | 4 | 36 | 564 | 2 | 413.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 501 daAuts D:2: 326 daAuts