Elteriel Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (2, -6, D:1) a quokka skeleton (4, -26, D:1) a +0 hand axe (4, 7, D:1) a +0 club a goblin skeleton (5, -24, D:1) a +0 short sword (19, -7, D:1) a +0 club (21, 1, D:1) a +0 dagger (21, 2, D:1) a +0 short sword (22, -27, D:1) a rat corpse (skeletalised by now) (22, -2, D:1) a +0 cloak (25, -18, D:1) a rat corpse (skeletalised by now) (28, -26, D:1) a +0 whip (29, 6, D:1) a +1 antimagic spear (32, 7, D:1) a ball python skeleton (34, 8, D:1) a bat skeleton (41, -21, D:1) a hobgoblin skeleton (42, -22, D:1) a bat skeleton (45, -12, D:1) a jackal skeleton (46, -13, D:1) a jackal skeleton (46, -12, D:1) a frilled lizard skeleton (47, 7, D:1) 2 boomerangs Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (3, -9, D:2) a +0 hand axe (13, -4, D:2) a +0 quarterstaff (21, 17, D:2) the +6 mace "Orb Guardian's Curse" {freeze, Fly rC+ Dex+5 SInv} Fly: It grants you flight. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. (24, 14, D:2) a bat skeleton (30, 6, D:2) a +0 club (30, 22, D:2) a +0 ring mail (31, -13, D:2) a +0 robe (41, -9, D:2) a ball python corpse (skeletalised by now) (41, 34, D:2) a +0 club (49, -5, D:2) a ball python corpse (skeletalised by now) (52, 26, D:2) a +0 halberd a +0 whip (54, -5, D:2) a +0 cloak (54, 25, D:2) a +0 club (55, -2, D:2) a rat corpse (skeletalised by now) (58, 28, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (0, 2, D:3) a jackal corpse (1, -2, D:3) a scroll of enchant weapon (5, 4, D:3) a jackal corpse (25, 18, D:3) a +0 dagger 5 poisoned darts (34, 14, D:3) a +0 club a goblin corpse (skeletalised by now) (37, 14, D:3) a +0 dagger