Elteriel Level 1 of the Dungeon (0, 19, D:1) a bat corpse (skeletalised by now) (3, 12, D:1) the inkwell talisman of a bailey {Harm *Slow Int+4 Stlth+} [inkwell talisman] Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (15, 32, D:1) a ring of see invisible (15, 35, D:1) a +0 club 5 stones (16, 15, D:1) a bat skeleton (16, 35, D:1) a +0 dagger 2 stones (23, 9, D:1) a quokka skeleton (25, 32, D:1) a rat skeleton (25, 34, D:1) a ball python skeleton (26, 37, D:1) a +0 whip (30, 33, D:1) a +0 ring mail (32, 18, D:1) a +0 dagger 4 stones a kobold corpse (38, 1, D:1) a frilled lizard skeleton (40, 23, D:1) a +0 dagger a kobold skeleton a hobgoblin skeleton (54, 26, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (5, 16, D:2) a +0 hammer