Elzel Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (0, 22, D:1) a +0 spear (1, 28, D:1) a jackal skeleton a jackal skeleton (2, 5, D:1) a +0 club (3, 34, D:1) a hobgoblin corpse (skeletalised by now) (5, 28, D:1) a bat corpse (skeletalised by now) (6, 28, D:1) a +0 sling (37, 28, D:1) a frilled lizard skeleton (41, -7, D:1) a +0 club (46, 33, D:1) a +0 short sword 3 stones (53, 4, D:1) a +0 robe (55, 18, D:1) a +0 dagger Level 2 of the Dungeon (10, 0, D:2) a +0 whip (12, 8, D:2) a +0 robe (16, 2, D:2) a rat corpse (skeletalised by now) (18, 47, D:2) a ball python corpse (skeletalised by now) (20, 18, D:2) a ball python skeleton an adder skeleton (23, 18, D:2) an adder skeleton (50, 20, D:2) a bat skeleton (50, 28, D:2) a +0 hand axe (62, 1, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, -39, D:3) a potion of mutation (1, -9, D:3) a +0 whip (2, 0, D:3) a +0 war axe (5, -1, D:3) a quokka corpse