Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 15307736625454459843 7 Em0lg4 the Conjurer (level 2, -1/19 HPs) Began as a Barachi Conjurer on Nov 19, 2025. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon on Nov 21, 2025. The game lasted 00:02:37 (234 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 234, Time: 00:02:37 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 4% Magic: 1/5 EV: 11 Int: 18 God: Gold: 32 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 ring mail Potions b - a potion of magic Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 0.2 Unarmed Combat + Level 2.2 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... #. ## ###......... #. ^. ..........### #. .#####.......... #. .#....######.### #. .#....######.### #. .#.............. .#.#....####...### #...###.# #...# # # #@#####.# #...# # ##.###J##.~..# ######## #.........~..# #....... ##........≈..# #.###.'# #.###...#≈#.# #.# #.#. # ##..#≈#.# #.# #.#. #.##≈#.###.# #.#. #.####.####...#.# #.#. #......####.....###.#≈ You could see an endoplasm. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 229 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/5 234 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, serial_bayou_crossing, serial_bayou_pond_c, chequers_serial_rivers_room_a, dk_noncrumbling_4, st_stairs_14, corner_web_ring, chequers_serial_rivers_micro_b Action || total ---------------------------++------- Melee: Unarmed || 14 Cast: Magic Dart || 12 Ability: Hop || 1 Use: Potion || 1 Armour: Robe || 11 Dodge: Dodged || 15