Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 8580275705996293436 67 Em0lg4 the Conjurer (level 4, -2/32 HPs) Began as a Barachi Conjurer on Nov 23, 2025. Slain by a sleepcap (3 damage) ... on level 2 of the Dungeon on Nov 25, 2025. The game lasted 00:12:08 (2315 turns). Em0lg4 the Conjurer (Barachi Conjurer) Turns: 2315, Time: 00:12:09 Health: -2/32 AC: 3 Str: 14 XL: 4 Next: 16% Magic: 1/7 EV: 11 Int: 20 God: Gold: 123 SH: 0 Dex: 11 Spells: 6/8 levels left rFire + . . f - staff of fire rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons c - a +2 vampiric dagger e - a +0 short sword g - a +3 dagger of draining h - a +1 heavy spear Missiles l - 6 boomerangs (quivered) Armour a - a +1 robe (worn) m - a +0 ring mail Magical Staves f - a staff of fire (weapon) Jewellery d - a +6 ring of strength (worn) Scrolls i - 2 scrolls of blinking k - 3 scrolls of teleportation Potions b - a potion of magic Baubles j - 3 flux baubles Skills: + Level 1.6 Fighting + Level 1.2 Short Blades + Level 2.4 Dodging + Level 2.0 Stealth + Level 2.5 Spellcasting + Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 92% 1d7 1% 1 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap but does no damage. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap! The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap barely misses you. You hit the sleepcap but do no damage. The sleepcap is severely damaged. You stop channelling your searing ray. The sleepcap completely misses you. x2 You hit the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. You hit the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You die... #.........# #.# #.[......## ####.###### #.# #.#........ #.# #### #.######### #.# ####.## #.# ######.####.....### #.# ............##.##.# #.# ....##.#.#.##### .# #.# #.#.##[..>.####.#.# #.# #.#.##..#....#.#@|# #.# #.#.###....####.#f# #^# #.#.....#.......#... ..# #.#####....########## #.######.#.# .........#.# #..........# ############ You could see a sleepcap. Vanquished Creatures An adder (D:2) 2 dart slugs 4 endoplasms A giant cockroach (D:1) 6 hobgoblins 7 jackals (D:1) 4 quokkas 3 ball pythons 5 bats 3 frilled lizards (D:1) 9 goblins 7 kobolds 5 rats (D:1) 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Em0lg4 the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 475 | D:1 | Learned a level 2 spell: Searing Ray 486 | D:1 | Reached XP level 3. HP: 25/25 MP: 1/6 570 | D:1 | Reached skill level 5 in Conjurations 577 | D:1 | Reached skill level 1 in Short Blades 1604 | D:2 | Reached skill level 1 in Fighting 1604 | D:2 | Reached XP level 4. HP: 31/32 MP: 2/7 2314 | D:2 | HP: 1/32 [sleepcap (8)] 2315 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_lined_corner, infiniplex_forest_end_double, infiniplex_forest_pool, infiniplex_forest_clump_double, infiniplex_forest_clump_cross, infiniplex_forest_lined_4_way, amcnicky_mini_rare_corridor_liquid, minmay_surrounded D:2: layout_loops_ring, nrook_loot_triangle Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.2 Short Blades | 1 | 1.2 Fighting | 1 | 1.6 Stealth | 2 | 2.0 Dodging | | 2.4 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 56 | || 56 Staff | 23 | 10 || 33 Cast: Magic Dart | 20 | || 20 Searing Ray | 16 | 11 || 27 Use: Potion | 3 | 1 || 4 Scroll | 7 | 1 || 8 Armour: Robe | 58 | 11 || 69 Dodge: Dodged | 53 | 12 || 65